Genre: Platform Adventure
Developer: Nihon Falcom
Publisher: Nihon Falcom
Basic Idea: Guide a family (including their pet) through a sprawling dungeon in order to get a big sword and kill the dragon.
Review: A fascinating role-playing game that requires an immense amount of playing and patience to succeed with. The awesome part of the game is that there are four distinct areas of the dungeon, and only one family member is capable of getting through each one. As each has different abilities (magic, high jumping, block-cutting, invincibility) the game has plenty of variety. And if you get stuck with one section, you can trade places and work on another. There are shops where one can restore energy or purchase upgrades. The music and graphics aren’t great, but they aren’t terrible either.
What is frustrating about the game is the occasionally difficult play-control and unpredictable enemies. It’s nothing that is a deal-breaker, but when you’re trying to figure out how to advance to the next section, dealing with these frustrations can inhibit enjoyment.
Probably not worthy of a play today as the game’s rewards are not great enough to offset its length. But looking back it’s a fairly solid NES title, and even more impressive considering the year it was released.