Synopsis: After a Cardassian man arrives on the station suffering from an illness that he could only have contracted at a Bajoran labor camp during the Occupation. Major Kira leads an investigation to determine whether he is actually a notorious war criminal.
Memory Alpha Summary: The screaming of the lambs
Review: It only took sixteen episodes, but Gul Dukat finally comes back to play. Unfortunately, Garak is nowhere in sight, given a disappointing singular episode in season one. The star of this episode, though, is another Cardassian. A marvelous performance by Harris Yulin as the personality changing prisoner. I was caught a bit off guard by the ending, which is quite powerful.
Continue reading 2. Duet (1.19)
Synopsis: Upon returning from a mission to the Parada system, O’Brien begins to notice the crew acting strange around him and suspects there may be some unknown influence at work.
Memory Alpha Summary: They forgot the Voight-Kampff test
Review: Our final installment of O’Brien Must Suffer, or rather, his replicant must suffer here. What a brilliant concept, seeing an entire episode through the eyes of a replicant that doesn’t know he’s a replicant. What appears to be a generic conspiracy plot turns out to be that much deeper. We also get a fun chase scene to end it.
Continue reading 3. Whispers (2.14)
Synopsis: Sisko takes an untested Starfleet warship into the Gamma Quadrant in an attempt to find the Founders of the Dominion. On his homeworld, Odo learns about his people while back on the station, Sisko discovers that the price the Federation is willing to pay for peace with the Dominion may be too high; The Founders learn that the only way they are going to take over the Alpha Quadrant is through war.
Memory Alpha Summary: DS9’s version of Q Who
Review: Another episode that shows how much better the writing is on DS9 versus TNG. Allowing use of a warship and a cloak makes perfect sense, given the Federation’s apparent weaknesses in firepower compared to nearly every major race in the Alpha and Gamma quadrant. It also gives the special effects people more fun and makes space battles in the show more tense. I wish they had been able to keep the Romulan T’Rul on board the Defiant, as a Romulan character whose motivation isn’t solely “destroy the Federation” would have been nice.
Continue reading 4. The Search (3.01, 3.02)
Synopsis: When a Klingon fleet under General Martok arrives at the station ostensibly to protect the Alpha Quadrant from the Dominion, Sisko recruits Lieutenant Commander Worf to discover the Klingons’ true intentions.
Memory Alpha Summary: Michael Dorn finally gets to have fun
Review: After sputtering to the finish line in season 3, DS9 needed to make a statement in season 4. And they produced the goddamn Gettysburg address. This episode could have easily been “The show where they brought back Worf,” but it transcends that to be one of the best episodes of the series.
Continue reading 5. The Way Of The Warrior (4.01, 4.02)
Platform: DOS, Windows
Science fiction is at its best when it is used as a tool to explore the human condition. Science fiction games have an extra hurdle of not alienating players by making the sci-fi overly complex; to do so can disengage the player from the story. Frederick Pohl’s Gateway mostly succeeds at both before faltering in the final act.
Continue reading Gateway
Synopsis: With mounting losses in the Federation-Dominion war, and the specter of defeat, Captain Sisko enlists Garak’s help to “persuade” the Romulans to join the Federation/Klingon alliance to win the war. However Sisko soon learns that to save the Federation he may have to betray the values it stands for.
Memory Alpha Summary: Dance with the devil
Review: This one reminded me of Suspicions, where Beverly narrates her stupid decisions that nearly ended her career, but in the nick of time everything works out fine and she’s exonerated because ends justify the means.
Continue reading 6. In the Pale Moonlight (6.19)
Synopsis: An accident inside the wormhole sends Kira and Bashir into the “mirror universe”, where Klingons, Cardassians, and Bajorans rule over their Human slaves.
Memory Alpha Summary: The fairest of them all
Review: A continuation of the episode Mirror, Mirror from TOS, and what a freaking brilliant idea. Where as TNG would pay homage to the original series, or bring back characters, DS9 actually honors it by further promoting those storylines.
Continue reading 7. Crossover (2.23)
Synopsis: When Temporal Investigations arrives on Deep Space 9, Sisko recounts how he and the crew of the Defiant traveled back in time to the 23rd century to prevent the assassination of Captain James T. Kirk during the original Enterprise‘s mission to Space Station K-7.
Memory Alpha Summary: A creature that mates more than Riker!
Review: Every time I watch this episode I feel giddy. I don’t particularly enjoy watching TOS, but always enjoyed The Trouble with Tribbles. Plus, you can tell how much fun and energy everyone on the cast and crew had with making this.
Continue reading 8. Trials and Tribble-ations (5.06)
Synopsis: Experiencing a vision from the Prophets, Sisko sees himself as Benny Russell, a science-fiction writer in the 1950s, who struggles with civil rights and inequality when he writes the story of Captain Benjamin Sisko, a black commander of a futuristic space station.
Memory Alpha Summary: Where no Star Trek had gone before
Review: Now this is DS9’s Inner Light. It’s a little light on exposition, which is saying something, but the allegory is impressive. I found this to be quite moving, no doubt enhanced by watching it for the first time during the third year of the Trump presidency.
Continue reading 9. Far Beyond The Stars (6.13)
Publisher: Pinkerton Road Studio
Developer: Phoenix Online Studios, Pinkerton Road Studio
Platform: Windows, Mac, iPad, Android
Many classic 90’s adventures have received a remake in the past decade, though Sins of the Fathers probably received the largest overhaul, not just to the graphics and sounds, but also to the interface, story, and puzzles. Because the story and main beats are mostly unchanged, this remains a strong adventure. But Jane Jensen and Co. swung and missed on most of the changes.
When I reviewed the original, I bemoaned the slow pace, extensive backtracking, and endless pixel-hunting. Thankfully, these issues were all improved. Gabriel moves much faster here. Puzzles are a bit more streamlined, requiring less travel. Objects are generally easier to find (including the ability to hit the space bar to highlight all clickable areas). There’s an optional, gradual in-game hint system. And they slashed the amount of icons necessary to interact with the world. In other words, they made the game more modern, more playable. Unfortunately, in making these changes a lot of soul was sucked from the experience.
Continue reading Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition