28: Castlevania III: Dracula’s Curse

Genre: Platformer

Developer: Konami
Publisher: Konami
Year: 1990

Basic Idea: Kill Dracula again with Simon Belmont’s grandfather and some bad dudes you recruit.

Review:  This game often makes top ten lists, and it certainly retains the awesomeness of the original game and adds some great features.  Unfortunately, it also retained the incredibly awkward jumping with cheap falling deaths.  It’s not any less annoying in this game.  The final level has an awesome section that has you jumping across pendulums.  Did I say awesome?  I mean maddening as hell because bats keep sending you to hell.

The added features that help this game include alternate paths and recruiting bosses you defeat to come along side you to help you navigate through certain levels.  You don’t need to retain their services, but with their special abilities (e.g. wall-climbing) it can make things easier if you do.  The level designs are also immensely more creative. It’s impossible to get bored while playing.  The music and graphics are still mind-blowing.

If it weren’t for all the stupid ways to die, I would probably worship this game.

4 thoughts on “28: Castlevania III: Dracula’s Curse”

  1. It’s mind-blowing how long it took this series to deal with the rotten jumping mechanism. Surely, people were telling them it was broken?

    I feel like franchises have so much potential to get better faster nowadays with the internet connecting them to their fans. It’s entirely possible that the developers didn’t realize the jumping was a real problem.

    1. Sadly, I have yet to play any game beyond the NES. Should I just start with the Super Castlevania IV or go straight past the three 16 bit games and go to Symphony of the Night?

      1. If you jump to SotN, there may be no reason to play the others.

        There isn’t a lot of total shit out there in the series, but SotN is so far ahead it’s scary. Filling out the map is so addicting, and the level design seems merely awesome until the midway point where you find out it was truly masterful. I guess it doesn’t matter how you get to SotN, but you really have to get to it.

        1. I think I mentioned before that these days I don’t have much patience for video games these days. The game either has to be consistently awesome or I’m not going to bother. I have no problem skipping to the epic games as long as there’s no continuity issues.

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