While a technical improvement in every area over the first game in the series, including graphics, sound, and breadth, I just couldn’t put my heart into Spellcasting 201.
You continue to play the noble Ernie, this time returning for your sophomore year at Sorcerer University. You have been accepted into the “cool” fraternity and must survive initiation week. While your frat mates spend the entire week trying to ensure your demise, there is something more sinister occuring behind the scenes of the university that has farther-reaching consequences than your self-esteem. Of course you must save the day, save your reputation, and save several girls from chastity!
It would appear that your adventure is less linear this time around, as there are many more locations to visit and few are inaccessible at any given time. But unfortunately, there are so many rigidly timed puzzles that you really have no choice as to where you’re heading. If you don’t follow the strict outline, you will end up restoring your adventure several dozen times. And that’s just by the end of the first day. This choice of design is a shame as it detracts from not only continuity, but the ubiquitous humour that Meretzsky sprinkles about campus. There’s really no time to enjoy the colorful world around you as you’re always having to rush to beat the clock.
If you don’t mind that style of gameplay, then you should love this game. I felt alienated.