Genre: Platformer
Developer: Rare
Publisher: Acclaim
Year: 1987
Basic Idea: Jump and fall and jump and fall and never say die.
Review: I had no idea this game was made by Rare, as it doesn’t have the company’s usual feel. It’s graphically colorful, but the backgrounds are stale and uninteresting. It’s also not conceptually all that amazing or different from a few other games. It is certainly weird. You play a knight with a limp sword, trying to find your way through each level by jumping all over the place looking for keys and exits. You can use your sword, but it doesn’t seem all that necessary since enemies die just by running into it. You can die, and you will die often. But you always revive right where you died just like in the modern LEGO games so it’s more important to focus on not falling than it is avoiding death.
The review hasn’t seemed like high praise, but the game is still oddly enjoyable to play. The music is catchy and upbeat. The play control is fluid. And each level has its own appeal despite the mediocre graphics. If you weren’t virtually invincible, I wouldn’t like the game that much. Proof of this is that I’ve never been able to get into the game’s two sequels. But I still enjoy playing this one even today.
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