Taco Fiction

Author: Ryan Veeder
Year: 2011
Development System: Inform
Cruelty Rating: Polite
Length of Play: 2 Hours

My Rating: 7

Taco Fiction has one of the more intriguing openers I’ve ever played. You are a petty thief in need of some cash, and the opening prompt gives you specific directions on how you’re going to rob the taco joint next door. If the protagonist were the violent sort this could be off-putting, but the game lets you know he has no interest in hurting anyone.

What follows is an unexpectedly light, mostly comical (but at times tense!) mystery that takes you in bizarre and unexpected directions. The NPCs are delightful and respond appropriately to what you do with your gun. The puzzles are also light, well-clued, and set the appropriate pacing. My only main criticism is the endgame, which feels a bit rushed and unsatisfying. I felt like the game was just starting to explore the characters and setting and then it was over. At least there are a couple of endings available depending on your motivations for the character at the end.

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