Category Archives: Interactive Fiction

Demon’s Forge

Publisher: Brian Fargo
Developer: Brian Fargo
Year: 1981
Platform: PC Booter, Apple II

Rating: 1

I played this as a child and never got out of the first area. I figured I was young and impatient and decided to revisit this with additional forbearance and wisdom. I got exactly as far as I did thirty-five years ago before pulling up a walkthrough.

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Trinity

Publisher: Infocom
Developer: Infocom
Year: 1986
Platform: DOS, Mac, Amiga, Commodore 128, Atari ST, Apple II

Rating: 5

On the heels of A Mind Forever Voyaging, Infocom told another story about a nightmare future brought down on us by power and hubris. But rather than a projected future brought along by Reaganomics (which is still pretty damn accurate, dangit), this game explores the impacts of Project Trinity, the first detonation of an atomic bomb in the New Mexico desert. While the examination of atomic history is impressively accurate and subtly powerful, the game itself gets in the way, with the fallout leaving a pernicious impact on its emotional resonance.

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Babyface

Author: Mark Sample
Year: 2020
Development System: Twine
Cruelty Rating: Merciful
Length Of Play: 30 minutes

My Rating: 9

There are many types of games that can be made with Twine, but seemingly the most common and to this reviewer’s opinion the most frustrating is the game on rails that pretends it’s not on rails. The last thing I want to do after spending an hour playing a game is to replay it with all the different choices and discover that other than some flavor text, nothing has changed.

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Spider and Web

Author: Andrew Plotkin
Year: 1998
Development System: Inform
Cruelty Rating: Cruel, but necessarily so (and short anyway)
Length Of Play: 2-4 hours

My Rating: 9

Awards: 1998 XYZZY Awards — Best Game, Best Puzzles, Best Individual Puzzle, Best Individual NPC, Best Use of Medium

Synopsis: You are breaking into a top-secret facility to foil enemy plans. However, you are playing in the past as every time you take an action that didn’t actually happen, the interrogator admonishes you (as you’re tied to a chair) and makes you start over.

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Tavern Crawler

Author: Josh Labelle
Year: 2020
Development System: Twine
Cruelty Rating: Merciful
Length Of Play: about 30 minutes

My Rating: 7

Awards: 26th Annual Interactive Fiction Competition — 1st Place

I don’t love RPGs as much as I did when I was younger, but can still get roped in if the focus on story outweighs the focus on stats. Tavern Crawler does just that and succeeded in keeping me interested for a couple playthroughs.

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The Impossible Bottle

Author: Linus Åkesson
Year: 2020
Development System: Dialog
Cruelty Rating: Merciful
Length Of Play: 3-4 hours

My Rating: 8

Awards: 1st Place: 26th Annual Interactive Fiction Competition;
Best Puzzles, Best Individual Puzzles, Best Implementation, Best Use of Innovation: 2020 XYZZY Awards

What initially appears to be a charming slice-of-life about a six year-old girl helping her dad get ready for a dinner party turns into a old-school puzzlefest with an extraordinary mechanic that I’m embarrassed to admit I needed the in-game hints to even discover. Discovering the mechanic is part of the fun so I won’t spoil it here. I’ll just say it involves changing things in your environment with some magical thinking.

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Necrotic Drift

Author: Robb Sherwin
Year: 2004
Development System: Hugo
Cruelty Rating: Tough (save frequently and you’re fine)
Length Of Play: 2-3 hours

My Rating: 5

Awards: Best Individual NPC — 2004 XYZZY Awards

I fell in love with New Haz and its universe while playing Sherwin’s Fallacy of Dawn. The story in Necrotic Drift occurs mostly in a nearby town with an entirely different cast, though frequent references are made to the events in the first game. And while this entry into the series is more focused, I unfortunately found myself missing New Haz and its citizens.

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A Change in the Weather

Author: Andrew Plotkin
Year: 1995
Development System: Inform
Cruelty Rating: Cruel
Length Of Play: 2-4 hours, depending on how quickly you look up a walkthrough

My Rating: 7

Awards: 1st Place: 1st Annual Interactive Fiction Competition

>hint
That’s now how life works.


And so sets the mood for A Change in the Weather: dark, dreary, and unforgiving.

I tried this a couple of times in my youth and could not get into it. I think knowing going in that you could lock the game out victory near constantly kept me from immersing myself in the world. I recently gave it another shot and I’m glad I did.

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The Elysium Enigma

Author: Eric Eve
Year: 2006
Development System: TADS3
Cruelty Rating: Polite
Length Of Play: 2-3 hours

My Rating: 5

Awards: 3rd Place: 12th Interactive Fiction Competition; Best Game, Best Individual NPC: 2006 XYZZY Awards

The Elysium Enigma is a competently made game that easily drew me into its world of intergalactic politics and subterfuge and I eagerly rushed through it. Unfortunately, the story and plot turns were unsatisfying and I felt like a spy left out in the cold.

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