The original game just had big Mario and fire-breathing Mario. I was honestly content with the addition of Raccoon Mario, and then the game had to bust out Frog Mario and Oh-My-God-There’s-Medusa Mario.

The original game just had big Mario and fire-breathing Mario. I was honestly content with the addition of Raccoon Mario, and then the game had to bust out Frog Mario and Oh-My-God-There’s-Medusa Mario.

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Mario’s ice worlds (one per game!) get a bad rep.
Okay, controlling Mario as he slips and slides around some frozen hellhole, completely unable to maintain any sort of his momentum without jumping first is irritating, but it’s a gameplay mechanic that can lead to some interesting ideas.

So this dreamworld in SMB2 also has a subworld beneath it, and instead of Mal trying to kill you, it has energy bar mushrooms and coins that can be played in the extra life lottery that all good dreams have.

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The first time I played Super Mario Brothers 3, I was at my cousin’s house. He sat beside me and watched as I marveled at things like an actual intro screen and a world map. I was hooked, and I hadn’t even actually played the damned thing yet.
Soon enough, I was playing, and loving it. I got the mushroom soon enough, then managed to unlock another, different powerup – one I hadn’t seen before.
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| I am a leaf on the wind… |
I picked it up, and… gained raccoon ears and a tail. I knew nothing about the manual, and hadn’t seen any gameplay to this point (missed out on The Wizard), so I had no earthly idea what being turned into a raccoon could possibly mean.
“Ooh!” my cousin said, barely able to contain his enthusiasm, “get running really fast and then jump.”
Mario would never be the same.
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| Watch how I soar… |
Plumbers, upon birth, are granted the great fortune of being able to die twice and still continue their existence. It doesn’t matter how, either. Fall down a pit? Second chance. Hit by a bullet? No problem. Run out of an arbitrary amount of time presumably set by the Koopa Gods? Just wind back the clock. Of course, it’s likely those things will happen to plumbers more than just three times during the span of their careers. They can earn more chances to fuck up. Why, the St. Peter of plumbers takes 100 gold coins in exchange for a second life. He also takes poisonous mushrooms.

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The first level of world 8 featured a jump which needed a fair bit of precision (the jump onto the singular pillar towards the end of the level), but at least you could see the landing zone when you made the jump. About halfway through the second level, you were denied that opportunity.
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| Well, I mean… there has to be something over there, right? |
I remember when I was 11 years old and got to the final castle in SMB3 for the first time. I was so excited, and so nervous. So nervous, in fact, that I literally tiptoed over each square, terrified of what might be coming. As it turns out, tip-toeing is not the best strategy.

Somehow, though, I was able to avoid instant death. I just wish there were more surprises like this throughout the game.

For this challenge I teamed up with Bret, my former teammate. He wrote a story about a reason for revenge, and I wrote the revenge served cold.
Continue reading Survivor XV, Challenge 15: Best Served Cold
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Most of the bosses in the NES Mario games just aren’t particularly imposing. Sure, there was Koopa (or his imitators or whatever) in the first game, but those fireballs moved so slooowly, and all you had to do was get behind him. The Koopa in the third game don’t do much better, and are generally the easiest of whichever level they inhabit. This is not a problem that SMB2 is burdened with.
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| A mouse? Who throws bombs?? WHILE WEARING SUNGLASSES!?!? Hell, yeah! |
With some moderate exceptions, most of Super Mario Bros 3 is pretty easy, especially if you’ve accumulated extra lives in the many easy ways the game gives you. Anyone who was able to win either of the first two games no doubt walked through this one with ease. That is until they got to World 8.

Continue reading 15. Here Comes The Sun And I Say It’s Not Right
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