At the end of nearly level in SMB2 you are faced with the impossible large face of a hawk. Once you’ve completed the level he opens his large gape and invites you inside to play at the casino.

At the end of nearly level in SMB2 you are faced with the impossible large face of a hawk. Once you’ve completed the level he opens his large gape and invites you inside to play at the casino.

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We* knew what this was all about. We had all heard that there were eight worlds in Super Mario Brothers, and there were only 4 levels per world, so in the closing moments of 8-3 (easily the hardest level in the game, btw. There was no easy way around those damn hammer throwers with the entire level taking place on flat ground. We died SO MANY TIMES on that level), we knew what was coming – the last level, the end castle… the final boss.
Of course, we had two lives left, so we died in the first room, unable to figure out the logistics of that first jump.

Continue reading 5. Actually, Your Princess Is In This Castle
Once you get the hang of things in Super Mario Bros. the game becomes pretty easy. Enemies have predictable patterns, and with a little patience, there’s little in the way of challenge outside of timing your mad dash for every Bowser visit. But there’s one area of the game that never gets easy and to this day still makes me nervous.

The original game just had big Mario and fire-breathing Mario. I was honestly content with the addition of Raccoon Mario, and then the game had to bust out Frog Mario and Oh-My-God-There’s-Medusa Mario.

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Mario’s ice worlds (one per game!) get a bad rep.
Okay, controlling Mario as he slips and slides around some frozen hellhole, completely unable to maintain any sort of his momentum without jumping first is irritating, but it’s a gameplay mechanic that can lead to some interesting ideas.

So this dreamworld in SMB2 also has a subworld beneath it, and instead of Mal trying to kill you, it has energy bar mushrooms and coins that can be played in the extra life lottery that all good dreams have.

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The first time I played Super Mario Brothers 3, I was at my cousin’s house. He sat beside me and watched as I marveled at things like an actual intro screen and a world map. I was hooked, and I hadn’t even actually played the damned thing yet.
Soon enough, I was playing, and loving it. I got the mushroom soon enough, then managed to unlock another, different powerup – one I hadn’t seen before.
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| I am a leaf on the wind… |
I picked it up, and… gained raccoon ears and a tail. I knew nothing about the manual, and hadn’t seen any gameplay to this point (missed out on The Wizard), so I had no earthly idea what being turned into a raccoon could possibly mean.
“Ooh!” my cousin said, barely able to contain his enthusiasm, “get running really fast and then jump.”
Mario would never be the same.
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| Watch how I soar… |
Plumbers, upon birth, are granted the great fortune of being able to die twice and still continue their existence. It doesn’t matter how, either. Fall down a pit? Second chance. Hit by a bullet? No problem. Run out of an arbitrary amount of time presumably set by the Koopa Gods? Just wind back the clock. Of course, it’s likely those things will happen to plumbers more than just three times during the span of their careers. They can earn more chances to fuck up. Why, the St. Peter of plumbers takes 100 gold coins in exchange for a second life. He also takes poisonous mushrooms.

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The first level of world 8 featured a jump which needed a fair bit of precision (the jump onto the singular pillar towards the end of the level), but at least you could see the landing zone when you made the jump. About halfway through the second level, you were denied that opportunity.
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| Well, I mean… there has to be something over there, right? |
I remember when I was 11 years old and got to the final castle in SMB3 for the first time. I was so excited, and so nervous. So nervous, in fact, that I literally tiptoed over each square, terrified of what might be coming. As it turns out, tip-toeing is not the best strategy.

Somehow, though, I was able to avoid instant death. I just wish there were more surprises like this throughout the game.
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