Publisher: Sun Corporation
Basic Idea: Jump in a hole to save your radioactive pet frog. Or, more accurately, blow up a bunch of stuff in your tank.
Review: I’m tempted to call this game overrated, but being as that I have it in my Top 100, that would be a bit whiny. It’s a very creative game, with mostly excellent play control, which is usually a slam dunk. Traversing the overworld in your tank, jumping and shooting all the way is pretty fun. And I love that there’s overhead adventuring a la Zelda in some sections and the boss battles. I have no complaints about the way the game plays.
But there’s two major problems that keeps this game out of the top fifty for me. First, the game seems like an endless maze after a while, requiring extensive backtracking which I don’t think any gamer has ever leapt for joy about. But the worst crime of the game is the inability to save or get a password. If I was blown away by the game, I think I could forgive these things and plow through. But since I wasn’t, I never had any desire to complete this.