Genre: Racing
Developer: Rare
Publisher: Nintendo
Year: 1988
Basic Idea: Sneer at the pink car after you accidentally pick up the bombs instead of the missiles.
Review: Easily Rare’s best game (i.e. not frustrating as hell) on the NES, R.C. Pro-Am was probably the first racing game that had any lasting appeal and remains my favorite of the type on the NES. Pitting your remote control car against three computer opponents, your goal is to finish third or better over the course of 32 tracks. The tracks have frequent turns, even a few hairpins. Oil slicks, water, and barriers get in your way, as well as bombs and missiles from your opponents. Upgrades (like better tires) are also strewn throughout the tracks, as well as temporary turbo strips and roll cages. Play control is perfect and the sounds are all appropriate. It’s an easy game to pick and play with a steady learning curve.
My main issue with the game is that once you reach a certain level, the pink car goes into hyperdrive, preventing first place as an option unless you successfully gun it down with missiles several times. The other opponents also implement catch-up logic and become very difficult to beat as well. I don’t think I’ve ever won this game without cheating (and by winning I mean starting back over at the beginning with no ending).
I’ve played the sequel briefly; I wasn’t wowed, but it’s certainly fine and probably worth a look if you enjoy this one. I hear the multiplayer mode in the second game is horrendous.
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