Genre: Arcade
Developer: Taito
Publisher: Taito
Year: 1987
Basic Idea: Breakout on steroids.
Review: I always had an affinity for games in this vein, and Arkanoid is near-perfection. More than just your standard paddle-destroy-blocks game, many blocks drop super powers for your paddle. Power-ups include increased length, sticky paddle, multiple balls, free balls, lasers, and even a warp zone. Some levels require increased strategy to complete, as enemies fly around and gold bricks are not destroyable.
There are two minor annoyances. The balls can sometimes end up at breakneck speeds. This is generally not an issue if you have the Arkanoid controller (we did) as you can move from one side of the screen to the other instantaneously. But the paddles moves at a rather leisurely pace while using the regular NES controller. So when those balls are going fast, kiss your life goodbye.
The colors are amazing. The game is really a joy to watch. And, if you can make it to the 36th and final level, there’s a pretty sweet boss battle. I also recommend the sequel for the SNES which is even better.
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