Tag Archives: Tex Murphy

Under A Killing Moon

Publisher: Access Software
Developer: Access Software
Year: 1994
Platform: Windows; DOS; Mac; Linux

It took a few years after Martian Memorandum for Chris Jones to release another sequel in the Tex Murphy series, but considering he had to figure out how to utilize that new-fangled CD-ROM thingy, it is no surprise. The series has championed, or at least further developed, new software to enhance the gaming experience, and things are no different in this incarnation. Being released on four CD’s, Under A Killing Moon was the largest computer game in history at the time, while also sidestepping pitfalls seen in future FMV games (e.g. Phantasmagoria). Sadly, however, the innovations weren’t enough to elevate the game quality above the previous offerings.

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Martian Memorandum

Publisher: Access Software
Developer: Access Software
Year: 1991
Platform: DOS

On the successful heels of Mean Streets, Access Software released a sequel, attempting to build off their charming private investigator Tex Murphy, thrusting him into another save-the-world case filled with beautiful women, ruthless villains, and post-apocalyptic mayhem. From a technical level, they improved the game in nearly every imaginable facet. Unfortunately (but not as a direct result), the story and characters themselves take a bit of a downturn.

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The Pandora Directive

Publisher: Access Software
Developer: Access Software
Year: 1996
Platform: DOS, Windows, Macintosh

Review: The fourth installment in the lauded Tex Murphy series, The Pandora Directive takes a huge step forward in nearly every facet. While using the same engine and basic controls of Under A Killing Moon, most of the problems have been rectified to create a truly enjoyable experience. This time, Tex is once again broke and desperate for any case. He gets one when an old friend of scientist Thomas Malloy drops by the diner and asks Tex to locate him. What follows is an epic cat and mouse chase through California and South America, not only to find Dr. Malloy, but the secrets he carries.

While there remains several contrivances throughout the game, the plot is tighter and simply more interesting than that of the last game. There are fewer puzzles that involve goose-chases, which helps maintain interest. But the best addition to the plot is a dynamic scoring system that changes the story as you proceed. There are three main paths throughout the game depending on how you treat the people you cross. You can take the high road, treating your friends and enemies with dignity and respect, take the middle road by taking some shortcuts, or take the low road by being arrogant and despicable. The story can veer based on the choices you select when talking with people or actions you make when you have the opportunity to take advantage of someone. Each path has some puzzles and videos of its own, making replay an actual treat instead of a mindless chore. All in all, there are six possible endings, and a few of them can only be seen if Tex has taken a certain path.

Also improved significantly is the acting. Chris Jones remains adequate, if unmemorable, as the Bogart-like protagonist who narrates his own adventure. Barry Corbin (Northern Exposure) is over the top as a bad guy, but he’s still entertaining. Tanya Roberts (That 70’s Show), Razzie nominee recipient, is decent as a sexy adversary. And Kevin McCarthy (Death Of A Salesman) is excellent as Malloy’s friend. Heck, Suzanne Barnes even improves as Chelsea, Tex’s love interest. Nobody grates on the nerves which goes a long way to making the game enjoyable.

In fact, your enjoyment of the game will largely depend on your patience with the first-person maneuvering through pre-rendered scenes (and blue-screened actors). Like the last game, it can be clunky at first, but eventually becomes second nature. And there are plenty of shortcuts one can use to keep from walking the same streets over and over. The stealth missions are more frequent and more intense, making good use of the game’s engine. Frustratingly, many objects hide in very hard to see places as you kneel and turn your head to find them. At least Jones, recognizing that a game dependent on atmosphere shouldn’t slow down for long, included an on-line hint system to help you through the tough puzzles (at the cost of points). Furthermore, if you want to skip half the puzzles and just enjoy the plot, you can play without them.

If you liked Under A Killing Moon, you will undoubtedly love The Pandora Directive. You don’t need to have played the former first to understand what’s going on, but you may enjoy the plot even more if you do.

Contemporary RatingLow. Early 3-D rendering and clunky controls would irritate today’s gamers, not to mention the pixel-hunting.

Cruelty Rating:  Polite.  There are many ways to bite the bullet, but dangerous situations are apparent.  I found no way to get stuck.

Mean Streets

Publisher: Access Software
Developer: Access Software
Year: 1989
Platform: DOS, Amiga, Atari ST, Commodore 64

Review: The first of six games starring private detective Tex Murphy, Mean Streets broke ground where adventure games had yet not traveled. The true definition of a hybrid game, Access Software took several chances with the design. Combining inventory puzzles, interrogations, arcade sequences, and even a flight simulator, the developers threw in everything but the kitchen sink.  Either the game would appeal to a wide market, or alienate everyone. Not every experiment proved successful, but everything is held together by the game’s personality.

Tex Murphy frequently tops lists of greatest adventure game characters. While most of those amorous feelings toward Tex likely rest with the later games in the series (where Tex is in his full-motion video glory), the springboard is Mean Streets. Moving to San Francisco in the near post-apocalyptic future, Tex accepts $10,000 from bombshell Sylvia Linsky, who’s looking for answers regarding her father’s suspicious suicide. Tex, obviously a film noir buff, plays the part to the hilt. His arrogant, calculating demeanor is offset by his charm and good looks. He employs, predictably, a cute and innocent secretary, who obviously has a crush on him. He also has an exotic, sultry informant, just one videophone call away. He also has a quid pro quo relationship with one of the local detectives. In short, he’s a well-done cliché.

But it’s not just Tex that has personality.  The entire game oozes cool. The future is as bleak as every good 60’s bomb-fearing prophet would have you believe. San Francisco is divided, the fallout mutants segregated into the bad neighborhoods. The politics in the city are practically militant. Corruption is commonplace. Nobody trusts anyone, including Tex. And everybody has a fucking gun.

The gameplay itself is average at best. With no mouse support, the interface is clumsy. Basically, play goes like this: travel to residence of witness/informant, interrogate said witness on a limited set of topics, bribe or threaten as necessary, get new information, and repeat ad nauseam. Interludes include arcade sequences where you must duck under bullets–they’re slow bullets–and shoot the endless bad guys. Occasionally, you must raid someone’s home or office, steal their valuables (hey, someone’s got to pay for Tex’s ammunition and bribe money), disable alarms, and find more clues.

The arcade sequences are all exactly the same, with background swaps. They’re incredibly easy, and ultimately boring. Further, they’re entirely silly, detracting from the atmosphere. The flight simulator is clunky and also pointless. Nothing happens in your hovercraft other than going from one location to the next, so after the first couple of trips, flying becomes a chore.  Thankfully, there’s an autopilot option available, so whenever you need to go somewhere else, you can simply set the course, head to the fridge, and come back a couple minutes later when the craft finally lands.

The entertaining parts are the typical adventure game fare. Searching residences is rather easy, as you simply select actions and objects from a menu while walking around. But there’s so much to see in every room, and by the time you’re through investigating, you have a pretty good picture of the occupant. The hit man’s got cigarette butts, a blow-up doll, and a briefcase with a tag that threatens the life of whomever touches it. One suspect’s beach home has lingerie and handcuffs lying about, evidence of an affair with another suspect. Try to taste the lingerie? The game responds with disgust at your impure thoughts. Try to eat the two-day old pizza? The game lets you do so and tells you how lovely it was. Swallow the contents of the mysterious bottle? Meet the grim reaper. In fact, there are many entertaining ways to off yourself, a part I always yearn for. And there are also several hilarious pop culture references, my favorite poking jabs at Lost in Space.

Meanwhile, interrogation is even easier, but fun nevertheless. The various personalities you run into are a blast, but besides that, Mean Streets broke a lot of new ground here. Digitized graphics were almost unheard of in 1989, and the actors all pose for their parts well. This was also the first major game to have 256-color VGA graphics and have digitized sound from the PC speaker! The speech is minimal, but what’s there adds more flavor to the game.

The game is fairly non-linear, with clues obtainable via many sources. Having enough money for bribes should never be an issue as long as you steal enough from the various homes you enter. Ultimately, Mean Streets is one heluva easy game (with a fairly predictable plot), unnecessarily padded with the non-adventure elements. But it contains enough great dialogue, characterizations, and atmosphere to warrant at least one playthrough by fans of the series. It’s certainly easy to see why a sequel was soon forthcoming.

Remember, the only good freak is a dead freak.

Contemporary RatingLow.  The confusing and time-consuming flight simulator along with the keyboard only controls date the game terribly.

Cruelty Rating:  Tough.  You could run out of money if you’re extremely careless.  There are puzzles that have local time limits, but they’re apparent.