Runaway: A Road Adventure

Publisher: Dinamic Multimedia
Developer: Pendulo Studios
Year: 2001
Platform: Windows, iOS

I think I am going to write a review now of the game Runaway: A Road Adventure. Yes! That is what I am going to do. I’ll put my fingers on the keys and type out words that describe my feelings about this game! For starters, I will tell you about the plot. Runaway was originally developed in Spain, by guys who obviously like Tim Schafer’s work on Full Throttle. I also liked Tim Schafer’s work on Full Throttle. This game emulates that one in style and graphics. However, what this game has is a stripper! Yes, a real live one, who escapes from the mob after watching her father get killed. However, during her escape, she gets hit by a car driven by Brian, a college student on his way to Berkeley. After helping her escape the hospital, she convinces him to let her tag along and solve a mystery as to why her father was killed. Sounds like fun, don’t ya think?

I really liked the concept of this game to begin with. And I’ll tell you why I liked the concept. There’s a nerdy college student, a stripper, and the mob. Though, I probably already told you that, how could this game not be great with that formula? You control Brian (that’s the main character played by you), and you get to pick up lots of random items and use them to solve puzzles! However, I didn’t like the puzzles. I’ll tell you why I didn’t like the puzzles. There are many objects very hard to find, so you spend a lot of time searching pixels instead of solving anything. Also, sometimes Brian will (realistically) not pick up an item until he has a use for it. But then sometimes, he will just pick up a random item (like a poker) hoping he can use it sometime later. I will tell you one more reason why I didn’t like the puzzles. Brian will often have an item that would easily solve a particular problem he is having, but when he tries to use that item, he is not able to. Not only that, a reason isn’t given! So Brian must find the really bizarre solution to the problem that involves tricks MacGyver wouldn’t even try. Wow, who would think one could write so much about puzzles!

Runaway: A Road Adventure Windows A very strange laboratory

The stripper–by the way her name is Gina–is cute and nice, but unfortunately, I didn’t like the way she is used in the game. I bet you want to know why, too. I didn’t like the way she is used in the game because she never actually does anything except get in trouble or get injured. So what I am trying to say is that she was just eye candy, a plot device to make the game more appealing. And, if I’m being perfectly honest, she didn’t really have that great of a personality. So that is what I think about Gina.

I will tell you one thing I did like about the game, and that is the cut scenes. I really liked the cut scenes because the graphics were nice and the underlying plot was kind of fun. But that’s all I have to say about the cut scenes.

Runaway: A Road Adventure Windows A shot of the thugs chasing Brian and Gina.

Finally, I should summarize my feelings about Runaway. So, to summarize, I will tell you that an interesting plot is made boring by uneven and mostly uninteresting puzzles along with uneven and mostly poor acting. Those are the feelings I have about this game, so you can probably guess that I will not be rushing out to play the sequel any time soon! Well, that was fun writing that review. I sure hope you enjoyed it too!

Disclaimer: The entire review was written exactly the way Brian talks, which may be the primary reason I loathe this game. Unfortunately, I don’t know whether to blame the original script writers or the translators. Amazingly, I seem to be one of the few people who feels this way, as this game is generally held in high regard.

6 thoughts on “Runaway: A Road Adventure”

  1. Man. I’m glad you were talking in another’s voice. The whole time I’m thinking, “I know he said these game reviews were taken from his other site, so hopefully this is from a LONG time ago. It sounds like something he wrote in middle school.” Especially the first part, it sounds like a student trying to fill up a word count.

  2. Ha, Ryan, I was thinking the same thing before I got to the disclaimer part, or if not written long ago, was he drinking when he wrote this? And hey, let’s give Beau some credit, I don’t think he wrote THAT BADLY in middle school!

  3. Was it really not obvious that Beau was writing this in character? Beau, if I were you, I’d throw some punches. Then again, they’re family. This is very complex. Which is to say, it’s not complex at all, but it was clear out of the gate that you were going somewhere with this.

    1. He prefaced this series by saying he was throwing up reviews from his old site. I didn’t know how long ago he wrote them. If they were written recently, I’d assume he was writing in a voice.

      1. That makes a lot more sense. I can see myself leaving up a terribly-written review of mine just for the laughs years later.

      2. When I did my Top 50 Countdown for adventure games, I did several re-writes. Some of them I had written in high school, and while they weren’t nearly as bad as above, they were laced with excessive sarcasm, bad punctuation, and immature wit.

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