All posts by Beau

39: Vice: Project Doom

Genre: Platformer/Rail-Shooter/Driving

Developer: Aicom
Publisher: American Sammy
Year: 1991

Basic Idea: Just say no to drugs, and kill everyone making them!

Review: The best hybrid game on the NES.  The game begins with a racing stage, much like Spy Hunter.  After completing this stage is when you see the title screen.  Then, much like the Ninja Gaiden series, there are frequent cinematic breaks to advance the plot.  Most of the stages are platformers, and they are solidly designed with good play control.  Some cheap falling deaths are the game’s greatest problem.  The power-ups are also fairly unimaginative.  There are also some rail-shooter stages like you often see in the arcade and another driving stage.

The graphics are stunning at times and it’s impossible to get bored as there’s something new around every corner.  If you like Ninja Gaiden you can’t pass this up.

40: River City Ransom

Genre: Beat-em-up/RPG

Developer: Technos
Publisher: Technos
Year: 1990

Basic Idea: Save your high-school while learning martial arts by reading books.

Review: One of those NES games that is more popular than it is great, but it’s still pretty damned great.  If this were simply a Double Dragon RPG, I might rank this even higher.  It being a Technos game, however, they insist on using these butt-ugly blocky guys that are funny to look at but awkward to control and have questionable hit detection.  The game is hilarious.  Players make funny faces and even barf at times.  The shopkeepers are amusing.  Attacks are creative.  And the ways in which you improve your stats and your skills lends to humor much like in Earthbound.

Sadly. the game has some annoyances.  It’s non-linear, but in the annoying way in that you may have to backtrack through multiple levels to get something you need.  The password system is also fifty miles long, which is inexcusable for a game released in 1990.  Finally, the game has RAM issues like every other game by Technos; characters flicker like crazy when too many get on the screen.  It doesn’t kill the game like it did with Super Dodge Ball, but it’s enough to annoy me here.

Worthy of a play by anyone who is a fan of beat-em-ups.

Play With The Prose II, Challenge 3: Love Story

In week 3 of the Fiction 59 contest, we had to write a love story.  I was contestant #1 yet again.

“Animal therapy fosters empathy, especially at her age.”

“After what Bella’s dad did to her?  What she did to her younger brother?”  A lamb approached her niece.  It nudged her.

“I’ve seen it work.  She’s only seven.”

“Will she be capable of love?”

Isabella cocked her head, then poked the lamb between the eyes.

“Everyone is,” the therapist replied.

MATTHEW: At the risk of being revealed as a giant cream puff by this challenge, I think it’s safe to say I’m much more moved by someone who’ll take up the challenge of working with intense emotion in this week’s stories, rather than do something jokey. If the joke works better than the non-joke, I’ll reward it. But it’d take a VERY good joke. And I adore the idea of animals helping a damaged person love again. WINNER: #1

NOVAK – #1 is going to an interesting place.  I don’t know that it quite gets there, but I am gratefully intrigued.  #2 isn’t so much a story as it is a tribute.  (Couldn’t remember the greatest song in the world, this is just a tribute.)  A very well written, witty tribute.  Pressed into deciding (who died and made me judge?) I’m giving the nod to #2, which didn’t quite feel like a story in a way that #1 did, but that had a witty enough premise and sharp enough writing to make me overlook that fact.

ANDY – The slapstick moment at the end of #1… I’m laughing, but should I be? I admit, I feel a bit guilty laughing here. I really like your idea, #2, and it’s executed well. I found the idea a bit more original in #1, so that’s my choice today.

Result vs. Melissa DWIN (2-1)

Current Record: 1-2

Next Match-Up: David Larson (0-3)

I saw a special once on animal therapy farms that help abused children, especially those with psychopathic behaviors, develop healthy emotions.  It moved me.  Thankfully, it also moved two of the judges, though one in a humorous way.  Hey, whatever works!

41: Tetris

Genre: Puzzle

Developer: Atari
Publisher: Tengen
Year: 1988

Basic Idea:  Pray for that long tetrad after you pile a skyscraper on one side.

Review:  Most people first played this on the Gameboy, but sometimes you just want a big screen. Easy to learn for anyone in any culture and incredibly addictive.  There have been many a night I’ve gone to bed, closed my eyes, and couldn’t help but see falling tetrads.

The version released by Nintendo is fine enough.  It’s crisp, user-friendly, and has some cool endings depending on how many points you get or lines you complete.  However, I prefer the unlicensed game by Tengen.  Not only does it have the basic game, you can also play against or with a friend, or against or with the computer.  The variety easily makes it the more interesting game.

42: Shatterhand

Genre: Platformer

Developer: Natsume
Publisher: Jaleco
Year: 1991

Basic Idea: Shatter shit with your hands.

Review: A game I had never heard of until I began this countdown, this is an exceptional platformer I’d probably rate higher if I owned it as a kid and had the chance to obsess over it.  The concept is really basic.  Destroy everyone with your cybernetic hands.  The power-up is a floating robot that attacks (exceptionally well) when you do, and this robot has eight different attacks depending on what you collect.  The game is very, very difficult, but fair.

More than that, though, the execution is superb.  The layered graphics are gorgeous and the soundtrack always seems to fit the mood perfectly.  The level designs themselves are a little pedestrian; as such, the game may not be as memorable as others.  But it’s hard not to enjoy yourself while playing.

Play With The Prose II, Challenge 2: Journal

In week 2 we had to write an entry from a diary or a journal.  I was contestant #1 again.

Sunday (I think)

I am at the breaking point. I do my boss’s dirty work and get none of the glory. I’ve been working for him for what seems like an eternity, but now I’ve fallen down the ranks.  If ourmeeting today goes poorly, my office might just go up in flames.

Monday

God is not pleased.

MATTHEW: Both of these are compelling, and the trickery of #1 doesn’t bother me as much as a reveal this cheeky sometimes does. Interesting how they both end in four word sentences starting with God. I guess in the end, #2 feels a bit more compelling to me, and it handles its exposition well without over-explaining. WINNER: #2

NOVAK – Well we’ve started on a strong foot here.  #1 is a tight little story.  I appreciate the heck out of playful, pun-filled stories.  #2 is amazing.  “bears his condition” is the phrase that makes this entry for me, bring me authentically to this place and time.  To do that so effectively in such short order?  Wow.  Apologies to #1, but I give the win to #2.

ANDY – Well, I like both of these quite a bit. I feel more like I’m there in #2, so, #2.

I liked this a little better than my first story, and felt I would have placed in the top half of the 16 competitors this week.  But I went up against the beast that is Christina Pepper and got beat handily.

Result v. Christina PepperLOSS (0-3)

Current Record: 0-2

Next Match-Up: Melissa D (1-1).

I am highly motivated to beat my co-worker.

43: Battletoads

Genre: Platformer

Developer: Rare
Publisher: Tradewest
Year: 1991

Basic Idea: Throw your controller a lot.

Review: I struggled where to rank this game more than any other.  It is widely considered one of the most difficult games of all time and it certainly earns that honor.  It is also one of the most creative games on the NES.  The toads are drawn and move in such a way for humor while still being functional.  The first stage is as great a hook as there is, with your toads bopping and thwomping their way through a very colorful landscape with rockin’ music.   The first level’s boss is fought from the boss’s perspective, as you throw things at the screen to defeat it.  And the difficulty curve to this point is fine.  Then it gets ridiculous.

While the levels are inventive, ranging from racing, surfing, rappelling, and swimming, there is no sense of fairness present throughout.  If the game had unlimited lives, I might be able to tolerate the difficulty.  As it stands, the only way to enjoy this game long-term is to use a game genie or play it on an emulator and save frequently.  I did this, and enjoyed myself immensely, which is why I find it difficult to rank.  If the game were at all fair, it would probably rank in the top 20 if not top 10.

44: Duck Tales

Genre: Platformer

Developer: Capcom
Publisher: Capcom
Year: 1989

Basic Idea: Solve a mystery or rewrite history!  Wooo-ooooh!

Review: Another great effort by Capcom with a license, this is a solid platformer that I won as a kid over several rentals.  You control Scrooge McDuck, trying to get as much money as possible while killing bosses who try to get in your way of more money.  Control is solid and creative, with your cane able to be used as a weapon or a pogo stick.  The music is fantastic and the graphics are above average.

The gameplay is similar to Mega Man in that you choose the order of the stages, but the game is non-linear, requiring you to come back some stages later.  This would be annoying if the game was huge, but it’s pretty well contained.  If the play control had been just a little bit tighter, I would have likely ranked it higher.  As it stands, it’s still pretty damned good.

Play With The Prose II, Challenge 1: Showdown

So I created a new writing game that isn’t the Survivor format, and this time I’m playing.  There are 16 competitors who will face off in a round robin format.  Each week is a 59 word story, so it should be a fairly low stress game. Three judges will pick a winner of each match-up, and the best records at the end will meet in a playoff.  It remains to be seen how the short format will affect the competitors, but I’m looking forward to it.

The first week we had to write about the end moments of a showdown between two people or two groups.  I was contestant #1 in this match-up.

Jason Carmichael checked his watch.

“This is it, folks!  Game one, Bulls ahead by one.  Carmichael with the ball, ten seconds left.  Jordan’s guarding.  He drives the lane!  Steps back, shoots…”

His words died out as the ball missed wildly.  He looked around.  “Foul?”

“Supper time!” Mom yelled.

Jason sighed, “Game two, Michael.  You’re going down,” then bounded inside.

MATTHEW: Right off the bat, a couple of tricky twist endings. I didn’t see #2 coming really, but I liked the way #1 felt more, because lord knows I’ve been that solitary kid playing by himself. WINNER: 1

ANDY: Ah, the world of sport. I feel the tension and the heat of battle a little more viscerally in #2. Enough for me to overlook “ponced”, anyway. But I warn you all: spelling errors will mean your doom in furture!!! So, #2.

NOVAK: Both stories do a nice job of taking an obvious conflict and turning it into something else.  Not the easiest task in 59 words.  Nice, clear storytelling in both.  I think story 2 had a bit more surprise to the twist, so it gets the edge from me.

Result v. Eric Schapp: LOSS (1-2)

Current Record: 0-1

Next Match-Up: Christina Pepper (1-0)

45: Wizards & Warriors

Genre: Platformer

Developer: Rare
Publisher: Acclaim
Year: 1987

Basic Idea: Jump and fall and jump and fall and never say die.

Review: I had no idea this game was made by Rare, as it doesn’t have the company’s usual feel.  It’s graphically colorful, but the backgrounds are stale and uninteresting.  It’s also not conceptually all that amazing or different from a few other games.  It is certainly weird.  You play a knight with a limp sword, trying to find your way through each level by jumping all over the place looking for keys and exits.  You can use your sword, but it doesn’t seem all that necessary since enemies die just by running into it.  You can die, and you will die often.  But you always revive right where you died just like in the modern LEGO games so it’s more important to focus on not falling than it is avoiding death.

The review hasn’t seemed like high praise, but the game is still oddly enjoyable to play.  The music is catchy and upbeat.  The play control is fluid.  And each level has its own appeal despite the mediocre graphics.  If you weren’t virtually invincible, I wouldn’t like the game that much.  Proof of this is that I’ve never been able to get into the game’s two sequels.  But I still enjoy playing this one even today.