Category Archives: Video Games

47: Tiny Toon Adventures

Genre: Platformer

Developer: Konami
Publisher: Konami
Year: 1991

Basic Idea: Take Buster, Daffy, Dizzy Devil, and Furball along to try and defeat all of the baddies of Acme.

Review: This is widely considered to be a clone of the Super Mario Bros. series, and it’s really impossible to deny it.  You defeat enemies by jumping on their heads.  You enter secret rooms to be given short-term power-ups.  And at the end of each world, you face one of Montana Max’s henchmen.  Each level you can pick which sidekick you want to bring with you (like Mario 2). Even the falling red curtain that ends Super Mario 3 ends this game.

Of course, there are worse things than copying one of the most successful platformers of all time.  They also added some nice touches.  I mentioned you get to pick which side-character to bring with you on each level.  Well, on each level you start as Buster, but if you get a certain power-up, you become his more powerful ally.  Also, unlike Super Mario 3, the final enemy on each level requires more than just jumping on their heads.  I love the way in which you need to defeat Elmira, who is trying to “love” you.

The play control is great and the music is familiar and catchy.  Where this game falters is the graphics, which are incredibly bland considering the year this was released and the company that released it.  Also, the game is incredibly easy, winnable in a day by probably any decent gamer.  Still, it’s fun while it lasts.

48: Pinball Quest

Genre: Pinball/RPG

Developer: Jaleco
Publisher: Jaleco
Year: 1990

Basic Idea: Earn gold to buy better stoppers and flippers, advance through levels, defeat bosses, and save the princess!

Review: While there are three regular pinball games on this cartridge, pinball is insanely dull on game consoles.  The highlight here is the RPG where you must save the princess.  Each level is unique, as you may find yourself fighting turtles, zombies, and other minions in the pinball lair.  Not only can you buy upgrades, you can also steal from the shopkeeper (at a price!).  It can be a bit frustrating when your ball drops a level, requiring you to start over, but it’s never unfair and it gives the game some challenge.  As it stands, the RPG portion can be won in about twenty minutes to an hour.  But I still come back and play it every couple years or so, which is why it ranks so high.

49: Super Mario Bros.

Genre: Platformer

Developer: Nintendo
Publisher: Nintendo
Year: 1985

Basic Idea: Defeat Bowser and find the princess in another castle if you can manage to pluck yourself away the minus worlds.

Review: The game that put Nintendo on the map, this is one of the most distinct launch titles ever behind Tetris (Gameboy) and Wii Sports.  I remember this being the first NES game I played as well, and I promptly got killed by the first goomba.  At first I felt the game was too hard, but I quickly got over it and soon enough mastered the game, including accessing said minus worlds and getting crazy amounts of extra lives jumping on koopas.

I’ll still play it on occasion, but it only holds my attention for so long.  I dislike the fact that getting hit as Fire Mario turns you into small Mario.  I dislike the swimming levels.  And I dislike how samey Bowser is in each castle.  It is fun to kill him with fireballs and see what enemy he turns into.

Anyway, a solid game that hasn’t aged terribly well but made so cleanly that it can still be picked up and played today.

50: Dragon Warrior

Genre: RPG

Developer: Chunsoft
Publisher: Nintendo
Year: 1989

Basic Idea: Get your name in the Imperial Scrolls of Honor, save the princess, love her (but thou must!), and overthrow the Dragonlord.

Review: The first RPG I was ever exposed to, and also one of the first America was exposed to.  Considering it took three years for this classic to make it over from Japan, it’s obvious it took this side of the Pacific longer to warm up to gaming that didn’t involve hand-eye coordination.  While the game is slow and painful at times by today’s standards, it has so much damn charm that the game is still worth playing today, especially the updated ports that fix several of the game’s issues.

Dragon Warrior is the only RPG I’ve played where you have no team members and only face one enemy at a time.  Sometimes, exploring the countryside and caves is frustrating, with little clue as to where you’re supposed to go next.  Finding some items seems almost random.  And some of the items you can buy that are expensive are fairly worthless.  There is only one save point in the game (the original town), so each time you turn on the game (or die), you must start from there.  Granted, the map isn’t that large, but it still is a bit annoying.  The game’s worst sin is that if you’re standing on stairs, you must use the STAIRS command to use them.  Lame-o.

I think if I was six years younger I would have overlooked this game entirely.  But it instilled in me a love of RPGs that has faded some over the years but still invokes great memories for me.  I love fighting the knight and getting Erdrick’s Armor.  I love the thrill of defeating a metal slime before it can run away.  I love defeating the green dragon to save the princess.  I love the final trek in the Dragonlord’s castle.  And I love slimes.

51: Power Blade

Genre: Platformer

Developer: Taito
Publisher: Taito
Year: 1991

Basic Idea: Find a secret agent on each maze-like level while disposing of baddies with your boomerang.

Review: What this game lacks in presentation it makes up for in perfect play-control.  Moving, jumping, hit-detection, and attacking are all flawless.  You can throw the boomerang in all the cardinal directions at any time.  And the power-ups are amazing.  The most powerful boomerang can go through walls!

The game also requires exploration and some occasional backtracking, but nothing ridiculous.  The bosses are quite easy.  Overall, the game is easier than Mega Man but more difficult than Super Mario Bros.  While the game isn’t extraordinarily memorable, it is fun and accessible to most.

52: The Guardian Legend

Genre: Platformer

Developer: Compile
Publisher: Brøderbund
Year: 1989

Basic Idea: Destroy a space station on a collision course with Earth, transforming between a jet and a human as the need arises.

Review: For those who haven’t played this game and want a better idea of what you’d be getting into, think of combining Zanac and Startropics into the same game.  In some levels you are a jet, frenetically maneuvering through your typical space shooter areas.  Most of the time, however, you will exploring the space station, going from room to room collecting power-ups, solving local puzzles, and destroying the occasional boss.

The game is similar in spirit to Blaster Master, but easier to navigate and with the ability to save your progress.  Granted, it’s just an annoying password system, but it’s better than nothing at all.

54: Excitebike

Genre: Racing

Developer: Nintendo
Publisher: Nintendo
Year: 1985

Basic Idea: Pop wheelies and destroy the lives of as many other bikers as possible.

Review: The second best launch-title for the NES has somewhat of a cult following.  The game is pretty awesome, but has become a bit overrated as time has gone by.

The game consists of five stages where you are racing against the clock.  Other bikers will race along side you, but they are just there to try to trip you up.  The level designs are fairly creative and require you to time jumps, hit speed strips, pop wheelies over bumps to avoid crashing, and tap the brakes on occasion to keep from overheating.  The play control is perfect, and it’s pretty much a flawless game, impressive for 1985 and still playable today.  It’s even got a level-design mode, which is user-friendly, but unfortunately not savable after you shut the game off.

Thing is the game is just so limited.  The 2-player mode is just alternating play. And since the game doesn’t save anything, the only way to compete with yourself over the long-haul is to keep a notebook of your best times.  It’s great for a quick play just about anytime, but there’s not enough here for me to throw it into the top fifty.

55: Snake Rattle N Roll

Genre: Isometric

Developer: Rare
Publisher: Nintendo
Year: 1990

Basic Idea: Eat uh…balls until your snake is long enough and heavy enough to ring the bell on the high striker.  Or, alternatively, die a lot.

Review: As usual with games by Rare, the presentation is stunning.  The isometric graphics are a treat to look at even today.  The music is catchy.  Enemies are entertaining, ranging from giant feet to giant teeth.  And the color scheme is gorgeous.  Also, as usual with games by Rare, the gameplay is quite maddening.  Not only are the graphics isometric, but the controls are as well (i.e. the four cardinal directions always move you diagonally).  The controls are also slippery, making falling off ledges as easy as falling off logs.

I imagine if I had owned this game as a kid, I would have played the hell out of it and gotten used to the controls.  What would have frustrated me, even then, was the fact each level has a time limit.  Seriously?  This game is hard enough as it is.  The time limit just takes the game from difficult to cruel.

 

 

56: Chip ‘N Dale: Rescue Rangers

Genre: Platformer

Developer: Capcom
Publisher: Capcom
Year: 1990

Basic Idea: Throw apples–or better yet, your partner–around on your way to defeat Fat Cat.

Review: If Capcom knew how to do one thing, it was platformers.  They also knew how to handle a license.  This is a very simple game, with minutely-detailed but sharp graphics.  It’s also quite easy for experienced gamers (but not so easy to be insulting).  A lot of the fun comes in the co-op mode.  After getting used to knowing where your partner is, you can team up in some hilarious ways, including throwing each other around.  And, if you get tired of helping each other out, you can purposely kill each other in order to nab the best items.

The game could have been longer, but it did make for a perfect rental back in the day.

57: Mega Man III

Genre: Platformer

Developer:  Capcom
Publisher: Capcom
Year: 1990

Basic Idea: After not finishing off Dr. Wily when he had the chance, Mega Man now puts his puppy in harm’s way.

Review:  A solid platformer but there are many more I would rather play.  This game adds one pretty cool thing to the series and that is the ability to slide.  Your dog Rush is pretty much a replacement for the special items in Mega Man II, and I prefer the previous system a bit better.  Also, there is a lot of RAM slow-down issues, which pretty much negates improvement in other areas.  Still, there are some awesome enemies and bosses along with some imaginative graphics.  Worthy of play if you like the series in general.