109: The Naked Now (1.02)

Synopsis: The second episode and TNG is already ripping off entire plots from the original series.  And nobody gets naked (on-screen).

Memory Alpha Summary:  Indeed, it did happen.

Review:  While a delightfully risky episode, it simply came too early in the series, before the audience really knows the characters.  Thus, the context for the humor cannot be as appreciated as much until later.  However, it does establish some key relationships and personality traits of the main crew.  Beverly is cute as hell and she and Picard complement each other well.  Wesley shows some glimpses of his precocious arrogance, but it can be forgiven considering he was drunk.  However, the writers will soon exploit this to aggravating proportions.

Not only is this a poor man’s version of Naked Time, the episode has some pretty significant and obvious script flaws.

After the hatch of the Tsiolkovsky is blown, Data tells Picard that the sound they just heard is impossible.  Then they quickly prove how it indeed was possible.  Data would never use a work like “impossible” unless something truly was.  Even then, he would likely say “theoretically impossible” or “highly improbable.”  And this isn’t just an issue of a character not being developed yet.  Data is an android.  His programming should not allow him to say that word in this situation.

Despite Data’s explanation of how he could be infected, I just don’t buy it.  He is immune to every biochemical problem the crew faces for seven seasons, yet something that enters his pores here can make his computer program emulate a drunken person?  At least it made for an iconic moment, and gave Tasha Yar more action than she ever saw as security chief.

Even though Wesley has Picard’s voice–which would be needed to transfer command of the ship–how could he do it without an authorization code?  Sloppy writing, that’s how.

I wonder how I would rank this episode if I saw it for the first time back in 1987.  Of course, I had just turned seven years old.  I probably would have turned it off and played Excitebike.  Also, this episode aired two days before the Twins faced off against the Tigers in the ALCS, so I’m sure I had other things on my mind.

Survivor X, Week 16: Afterlife

This week, we had to write about the afterlife.  Yup.

“We’re gonna need to intubate!”

Morgan was floating just above consciousness.

“What happened to her?”

“Looks like a cocktail.  Valium, Klonopin, and Ativan.  Okay, let’s do this!”

Morgan fell under.

************

“Are you awake, dear?” The voice was upbeat but twitchy, as if the speaker was in a hurry.

“Mmm?” said Morgan.  She opened her eyes.  The room, or whatever it was, awoke her senses.  Bright white flooded the area.  Besides the man before her, she was the only perceivable…thing in the room.

“Wonderful!”  The man, wearing a suit and tie, smiled warmly.    “I’ve been waiting for you.”

“Are…?” Morgan squinted at the man before her.  “Is this?  Are you?”

The look on his face beamed with anticipation.

“God?”

“Oh, lordy lordy, no!” he replied.  “But don’t worry, I’m not upset.  Nobody ever gets it right on the first guess.”

“Then are you…”

“Or the second guess for that matter.  Tell you what, since today is your lucky day, I’ll just come right out and tell you.”

Morgan raised her brow.

“I’m Ray Combs!”

Morgan raised her brow further.

“And it’s time to play…The Feud!”

From out of nowhere, a platform with a red buzzer appeared before her.

“Okay Morgan, now get ready for round one!  Buzz in when you have an answer.  We asked one-hundred people who recently committed suicide; would you like to go to Heaven?”

“Uhhh…” Morgan stared at him, wondering if he was serious.  “Yes?”

“Ah ah!” he said.  “Gotta hit your buzzer.”

Morgan pressed the buzzer.  It beeped at her.  “Yes?”

Ray turned around, looking up at the white nothingness.  “Show me…yes!”

As the sound of an electronic bell filled the area, her answer appeared in bright yellow letters.  Next to it, the number 100.

“Yes!” shouted Ray.  “Now don’t go away, round two is coming up next.”

“But…” Morgan started.

“We asked the same one-hundred no-longer living people; what was your most grievous sin?”

Morgan continued to eye Ray Combs with caution, but hit the buzzer anyway.  “I once cheated on my husband with his best friend.”

“Good answer!  That certainly was sinful.”  Ray turned around once more.  “Show me adultery!”  A loud buzz filled the air, as well as a giant red X.

“I’m sorry, but it appears to be not as grievous as you thought.  You still have two strikes left.  Do you have another answer?”

“Um, well that year I taught English in the inner city school?  I slept with one of my students to get some cocaine.”

“All right, that’s good!” Ray said reassuringly.  “Show me getting in the sack with a black for some crack!”

The giant red X appeared again.  The buzzer seemed louder this time.

“Okay,” Ray said.  “I don’t want you to be nervous, but you now have two strikes.  One more strike and you know what that means.”  He looked at her, his brow furled with great concern.

“I’m going to hell?” Morgan asked.

“With a brand new copy of our home game!  But don’t worry, I’m confident you’ll get it right this time.  Now Morgan, think really hard.  What was your most grievous sin?”

Morgan bit her lip.  “Would it be my severe depression and anxiety that led me to taking too many pills this morning in hopes of falling asleep?”

“It might be,” Ray said.  “Show me suicide!”  The bell dinged, with the number 100 appearing before her guess.

“You’re going good Morgan.  This is the third and final round.  If you get this right, I am authorized to grant you passage into Heaven.  Are you ready?”

“Sure.”

“One-hundred sinful people just like you were asked this final question.  Who do you ask for salvation from and accept as your personal savior?”

Morgan laughed and hit the buzzer.  “You.”

“Why, thank you.  Let’s see if anybody else did.  Show me Ray Combs!”  The bell dinged.  Ray’s name appeared in the air, with the number 2 beside it.

“And those two people have a copy of our home game!  But you have another chance.  Do you have an answer?”

“I think I do Ray!”

Morgan knew the answer all along.  It was the hardest thing she ever had to do.  And Ray Combs helped her do it.

“My answer is Jes…”  Before she could finish, Morgan felt a tingling sensation.

“Damn it, not another one!” shouted Ray.  He watched as Morgan phased out of and back into the area.

“What’s happening?” Morgan’s look of peace had changed to fear.

“The doctors are bringing you back to life.  Now listen very carefully.”  Ray placed his fingers on Morgan’s temples and looked directly into your eyes.  “You will forget everything that’s happened here.  When you wake up, all you will remember is that you moved up through a tunnel that was filled with a radiant white light.”

And with that, Morgan disappeared.

Ray Combs sighed.  “Morgan,” he said to no one, adjusting his tie.  “I hope I never see you again.”

Spooky: Whoa. This is a riot, but also pops with drama, as Combs himself was a suicide victim (nice job assuming I’d know this already, Survivor; I do indeed have a twisted obsession with death). It’s a hard thing to use comedy to bring out this much of an emotional response, but here we are. Excellent stuff. 5

DK: This was funny and touching all together. Another great concept, and I really got a kick out of this case. I was hoping it was going to get even more towards dark humor for a little bit, but I don’t really have a problem with the way it ended up going. 3

I thought of this concept with four hours left until the deadline, and I wasn’t sure even where to go with it.  But I felt Ray Combs was an amazing game show host so it was easy to write for him.  I was surprised that I was able to fit some poignancy into the script.  Adjusting his tie at the end was a nod to the way he ended his own life.

Also, being that I work with people on a daily basis who contemplate suicide, I wanted to make a point in the story that one of the most dangerous things someone can do to someone who is considering suicide or has attempted is to make them feel shameful for doing so.  People who are at that point need love, compassion, and support.  Not judgment.

But I have to be honest.  I can’t stop giggling at the sight of Ray Combs yelling, “Show me getting the sack with a black for some crack!”

110: Legacy (4.06)

Synopsis:  The entire crew gets duped by Tasha’s sister because Troi just isn’t good at reading emotions.

Memory Alpha Summary: Yar she blows

Review:  Not a whole lot to this episode, other than a rather banal allegory to gang warfare.  Data being betrayed by his new friend could have been pretty poignant, except he was just betrayed three episodes ago in Brothers, and I didn’t really buy how quickly the Enterprise crew trusted Ishara.  Troi voices out loud that Ishara’s leader is crooked, and says she’s pretty unsure about Ishara as well.  And yet they jump into this war with hardly a second thought because they miss Tasha?

We hear that this society severed ties with the federation 15 years ago.  Yet, Tasha was being exploited by rape gangs 30 years ago.  Why would the federation have had ties with them?

Moreover, the captain is warned that these gangs kill ALL visitors.  The first thing he does after hearing this news?  Orders Riker to assemble an away team of senior officers.  Right on.

Finally, Worf shows an unseen before (though we’ll see it later) sexist streak while trying to get Beverly to not go on the away mission.

I love it when Data tells Ishara that he and Tasha had “many conversations.”  No word on how many of them ended with, “It never happened.”

111: The Game (5.06)

Synopsis: Riker’s whoring around nearly destroys the Federation, and Wesley saves the day.

Memory Alpha Summary:  Ashley Judd’s first on-screen kiss!  And Marina Sirtis’s first make-out session with a chocolate sundae.

Review:  It’s been a long time since Wesley got to be the only person on the ship smart enough to prevent disaster.  And this time he gets help from Ashley Judd, who like many isolated girls in the 24th century, fall for dopes.  At least Wesley doesn’t act arrogant this time around.  I do like how Wheaton and Judd work together here so the episode isn’t too unpleasant.  But I’m having a hard time buying that Wes was the only one on board who was ultra suspicious of this game.  Did they tie Picard down and force him to play it?  Or did Beverly seduce him with it?  Hey, look at that—chase scene!

In reflection, several more things annoy me about this episode.  This is neither here nor there, but why are students studying Latin at the Academy?  While it’s not a useless subject, what’s the point with universal translators?  I imagine there has got to be more pressing science-fiction stuff for him to learn.

Second, Lefler’s laws are basically a bunch of lame platitudes.  Granted, she started them as a teenager, but I’m going to go with she’s just simple-minded, because that also explains her falling for Wesley.

Three, the takeover plan using this game is ridiculous.  Even assuming one gets everyone on the Enterprise addicted, having crew members pass them out at Starfleet just seems like a disaster waiting to happen.  Someone’s going to catch on.  The sinister plot is an embarrassing insult to the audience.  If not for the charming romantic subplot and the above average chase scene, this episode would rank in the bottom twenty.

112: Masterpiece Society (5.13)

Synopsis: The Enterprise finds a long lost society of humans (back from when the Federation kept shitty records) that have been genetically engineered for a predestined, perfect life.  But the crew proves to them that GE does not always bring good things to life.

Memory Alpha Summary: The script went through the hands of five writers.  Too many engineers in the pot, I think.

Review: Troi wants to see more of Conor’s colony.  That’s the first sign that she’s about to violate some ethics right there.  Thankfully, Picard still remembers what it was like to be horny in season four, so he forgives her major transgressions.

This episode is pretty much Ensigns of Command, only using a hot topic rather than an alien race.  I much prefer the alien race.  It seems less contrived.

I was kind of enjoying seeing this race battle with their own independence until Picard has the gall to say that the prime directive should have been used because their arrival has been just as destructive as any core fragment.  Shut the fuck up, Picard.  The core fragment would have killed EVERYONE.  Destroying their way of life will make their lives difficult for a long while.  But they’re not DEAD.  And it’s not like you would have saved their society by denying asylum to those who wanted it.

113: Dark Page (7.07)

Synopsis:  Taking her turn in the season seven family reunion, Troi finds out she has a sister.  A dead sister, but whatever.

Memory Alpha Summary:  Of course, being seven season, she has to first hallucinate her dead sister.

Review:  Lwaxana’s final episode on TNG is her second best, six seasons after the best.  The five seasons in between of her character being only annoying was a crime.  The writers finally decided to give her some depth and a reason for her being an insufferable mother.  She’d get a couple damn good episodes on DS9 at least.

114: The Outrageous Okona (2.04)

Synopsis:  The Enterprise picks up a passenger who proceeds to bang all the female staff before they find out he’s a fugitive on two planets.

Memory Alpha Summary:  Now that’s sex appeal.  Or something.

Review:  This episode, despite being a bit hackneyed, is fun because Okona (William Campbell) is as charming as he advertises.  I love how Riker recommends that Okona gets limited access to the ship, but that apparently didn’t extend to all the vaginas that Riker was likely trying to keep for himself.

There are three awkward moments, however.  The first one comes when Riker tells Wesley that Okona has good eyes after he ogles the transporter girl.  Talk about inappropriate talk about a subordinate.  The second one comes when Worf catches Okona making it with another crew member and he says, “I like that, but I have my orders.”  What the fuck?  Gross, and inappropriate as well.

But the third is different, as Troi gives a speech about how some cultures still hold an arcane view of procreation.  And by that she means “mating for life” is arcane.  While I believe it is not the only option in nature, I certainly can’t imagine that in 400 years it will be obsolete or even a bad idea.  And for realsies, Troi’s culture still has arranged marriages.  Get off your soapbox Deanna.

I almost forgot that there’s a subplot with Data getting advice from Guinan and Joe Piscopo on how to be funny.  Data is mildly amusing as he tries his hand at stand-up comedy, but it gets old after about nine seconds.

Survivor X, Week 15: Unfortunate Strength

Yet another week from the incredibly broad concept factory had us writing about a character’s unfortunate strength and how it puts them in an undesirable position.

Graham Michaels was a dead man.

Not in the figurative sense, though he had also been that since last Thursday.  At this moment he was genuinely dead.  And in sixty seconds he would realize this fact.

Graham’s net worth was 1.9 billion.  He did not live lavishly.  He did not care about status.  He made money because he was good at it.  Really good at it.  Being a hedge fund manager was sheer joy.

While he would publicly bemoan every new regulation placed upon his work by the government, Graham secretly relished each new change to the game.  While he had the talent and the stamina to make money within the system, finding ways to game it was his primary hobby.  And for nineteen years, he had never been caught.

Last Thursday he was caught.

No charges had yet been pressed, but a close friend tipped him off that the SEC had proof of insider trading.  Graham did not fear death.  Death was just the end of the game.  But he feared prison, where the game continued without him.

Five minutes ago he met his friend at a villa outside Riga.  Sipping on some wine, his friend extended his hand out, inviting Graham to have a seat.  He obliged, resting his attaché case on the wicker table. Perhaps it was a bit conspicuous, but Graham had to carry as much cash as possible with his bank accounts soon to be worthless.

“You know,” his friend greeted him.  “Lugging that thing around could get you killed.”

Graham raised his brow.  “By you, perhaps?”

His friend grinned, pulling out a pistol.  “Perhaps.”  Graham let go of the case.  “You see ol’ friend.  What I didn’t tell you was that the SEC found a little Ponzi scheme you ran in ninety-nine.  I lost half a mil that year.”

“I’ve made you back twice that,” said Graham, ignoring the weapon.

“So you did,” he replied, opening up the case.  “And now, it appears, twice that again.”

Not only did Graham not fear death, he did not fear living.  Sewn into the lining of his suit was enough money to keep him comfortable for a long time.  He took a sip of the Sauvignon and considered opening a winery.

“Guess I no longer need this,” his former friend said, putting away his gun.  “Hope your soul is prepared.”

Graham put down his glass.  “The wine?”   He laughed.  “Classic.”

Sixty seconds later, Graham opened his eyes.  A red mist clouded most of his view.  He did not know what to expect from the afterlife, but he was surprised to find all of his senses still in working order.   The smell of sulfur nearly knocked him back.

Never one to hesitate, Graham strode through the mist.  As it cleared, Graham was aghast to see dozens of grayish souls wandering, sulking.  He expected spirits, yes.  But the sight of people resigned to their fate was abhorrent.  He didn’t pity them.  He hated them.  And he had no time for them.

Ahead, he saw what looked like a river, black and uninviting.  As he approached, a ferry came into view.  Its operator stood erect, but otherwise appeared calloused, bereft of life.

Graham accosted the spirit.  “Do you take me across the river?  Is my soul to be judged?”

The spirit lifted his arm, pointing to a sign.  On it, a picture of a coin.

Graham felt around inside his suit.  Bingo.  “I have cash.  Will a hundred thousand do?  After all, I can’t take it with me, right?”  The spirit nodded, and beckoned him to the ferry.  The trip was long, especially since Graham’s companion was not conversational.  However, before eternity passed, they reached the other side.  The spirit extended his hand.

“Oh, right.  Your payment.”  Graham removed everything stitch of clothing that held money, leaving him in his briefs.  He handed his clothes to the spirit, who donned them and stepped off the boat.  He handed Graham his oar.

“What’s this for?”

The spirit finally spoke.  “I finally have enough to pay my dues.  I sincerely thank you.  Now I must be going.  I am through with this world.”

“And what am I supposed to do?” sputtered Graham.

“You are Charon,” the spirit replied.  “You pay your dues.”

Spooky: There’s actually a fable like this, where the oarsman is replaced, but that’s trickery rather than punishment. This reads like a cautionary tale, but isn’t ham-fisted enough to be annoying. I dug the mood…though I would have taken it even darker. 3

DK: I like the development of this character and the ending packs a little more punch for me because of that, I think. 3

Dang it.  It’s my fault, but I did not want this to come off like a cautionary tale.  First, I tried to make it obvious that Graham did not fear death, so being murdered was not the undesirable position of him being so good at making money.  After that I’m not sure what the cautionary tale would be.  Don’t accidentally die with tons of money lined into your suit?   Charon didn’t get replaced because Graham was a bad guy; he was replaced because he just happened to have the money Charon needed. Maybe that makes for a weak climax, though.

Since I was a kid I’ve always found Charon and the river Styx to be creepy.  Once I knew Graham was going to die, I wanted something bad to happen to him in the afterlife, but not for any moral reasons. So I ran with this concept.  For anyone who has played it, I was also obviously influenced by Tim Schafer’s Grim Fandango, where the protagonist has to pay his dues in the afterlife (though for different reasons).  Spooky’s right that I could have made this even darker.

In good news, the Vogons are back to their winning ways, and are sitting with five members with nine left overall.

115: Phantasms (7.06)

Synopsis: Data has nightmares…with mint frosting!

Memory Alpha Summary: A cellular peptide review.

Review: The writers get more jokes in about Star Fleet admirals (no wonder Picard doesn’t want a promotion) and new ones about Sigmund Freud.

Another episode where everyone on the ship might die, but there is no tension to be had.  Everything that is good comes from the visuals.  Data stabbing Troi.  Crusher drinking from Riker’s head through a straw.  Worf being seen as a glutton in Data’s subconscious.  The climax was quite underscored.

If you haven’t noticed, many of my reviews for season seven episodes tend to be on the terse side.  I am not sure if it’s because I was getting tired of writing or I was getting tired of the show’s writing. Perhaps both.

116: Half a Life (4.22)

Synopsis:  A brilliant scientist (non-crazy kind) kind tries to save his entire planet from destruction, but can’t finish his experiments because his 60th birthday is a comin’.

Memory Alpha Summary:  Forget Obamacare.  This will erase the fucking deficit.

Review:  Why did the Federation make Lwaxana an ambassador?  Up to this point in the series, her social skills have appeared to be severely lacking, irritating most people she meets.  Isn’t that the opposite of what an ambassador should do?

At least she grows a bit in this episode.  I love David Ogden Stiers, and he performs admirably in the role of a scientist who wants to buck his society’s traditions.  The whole idea of ritual suicide to improve dignity and cut health care costs is a bit over the top; but then again, it’s something the Klingons would find honorable.  I wonder, though: if this society has had this rule for centuries, I wonder if their society improved much in the way of medicine.  Presumably, there would then be debates as to raising the suicide age from 60 to say…80 or something.  Also, what if a couple bears a child when they’re say…45?  The kid becomes an orphan while steel a teenager.  Way to go, weird plot device society.

Money Quote

O’Brien, in the middle of another mother/daughter fight:  I’ll go check the pattern buffers.