Platform: DOS; Windows; Amiga; FMTowns; Macintosh
Review: One of the first adventure games to utilize the concept of plot branches, this Indy title presents an intriguing story while staying true to the canon’s charm and style. With the help of professor Sophia Hapgood, you take Indiana Jones on an adventure through Africa and Europe to locate the mythical sub-aquatic city.
The introduction is absolutely stunning, as you guide Indy through some silly hijinx at the university while opening credits roll. You really do feel like this could be a movie were it on the big screen. But what really grabbed me was the voice acting (on the CD version, which is a must have). Doug Lee, who plays Indy, does a marvelous job at capturing his quiet, yet cocky bravado. He doesn’t quite sound like Harrison Ford, but one couldn’t ask for a better job here. And Jane Jacobs, who plays Sophia, is also fabulous, eliciting a sexy and smart personality from her pixelated heroine.
Gameplay is fairly standard for a LucasArts game, intuitive with moderate difficulty. What raises the bar is the branch at the halfway mark, where you can decide upon three different paths to reach the ending (with two of them having Indy ditch Sophia!). And like the Last Crusade, aggression is an option for those truly wanting the game to match the intensity of the movies. The separate paths cross often, though puzzles are modified to fit the circumstances, and the endgame is the same no matter what. Still, when the gameplay is this engrossing, it takes few excuses to get me play it again, which I have done once already and hope to do so again.
While a couple sections drag on for a spell, I can really find nothing negative to say about Indiana Jones and the Fate of Atlantis. Sadly, it appears to be the last true adventure for this beloved character. But what a way to go.
Contemporary Rating: High. None of the frustrations of the prequel.
Cruelty Rating: Polite.