The second installment in this landmark text series is a definite improvement over the original, though still has some maddening features that would never be tolerated today.
Rather than just collecting treasures, your goal is to face the evil wizard. Thus, the story has more inherent conflict and gives it more weight. The map is also more manageable, with no mazes (though there are some tricky room exits). Some of the puzzles are very clever. Unfortunately, one requires familiarity with baseball, which isn’t fun for non-American players.
Probably my favorite of the three entries, though still not terribly satisfying with minimal plot and some obtuse puzzles.