All posts by Beau

72: New Favorite (Alison Krauss & Union Station)

Album: New Favorite
Artist: Alison Krauss & Union Station
Year: 2001

1. Let Me Touch You For A While
2. The Boy Who Wouldn’t Hoe Corn (US)
3. The Lucky One
4. Choctaw Hayride (US)
5. Crazy Faith
6. Momma Cried (US)
7. I’m Gone
8. Daylight
9. Bright Sunny South (US)
10. Stars
11. It All Comes Down To You (US)
12. Take Me For Longing
13. New Favorite

Alison Krauss has been a Grammy darling, but her album with Robert Plant notwithstanding, has gotten virtually no love on the charts. Perhaps it’s because bluegrass really doesn’t have a home on the radio, as it straddles both country and adult contemporary. What I do know is that her stuff is better than most of the crap currently on country radio.

New Favorite starts out with an incredible song in Let Me Touch You For A While, probably my favorite by her. We then start the yo-yo between Alison and Dan Tyminski, the lead singer for Union Station. He’s a decent singer, best known for Man of Constant Sorrow, but it’s awkward constantly switching leads on this album. Part of it is that their voices are different, but the general tone of each song swings as well. Alison’s songs, with the exception of Take Me for Longing, feel like pure solos and sound more like contemporary country than bluegrass. Union Station’s songs are pure bluegrass, backed by mandolins, banjos, dobros, and lap steels. It’s jarring, for sure. Especially since the album’s second song is…well, I just don’t care about this boy who wouldn’t hoe corn.

It rebounds quickly with The Lucky One, and the rest of the album remains solid, if unspectacular. Choctaw Hayride is pure instrumental, Union Station at their best. Crazy Faith and New Favorite are also highlights, helping this album round out into one of my favorites.

73: Bringing Down the Horse (The Wallflowers)

Album: Bringing Down the Horse
Artist: The Wallflowers
Year: 1996

1. One Headlight
2. 6th Avenue Heartache
3. Bleeders
4. Three Marlenas
5. The Difference
6. Invisible City
7. Laughing Out Loud
8. Josephine
9. God Don’t Make Lonely Girls
10. Angel on My Bike
11. I Wish I Felt Nothing

I originally had Slippery When Wet by Bon Jovi in this spot, but then I listened to it a couple of days ago and was bored out of my mind. For an album that is very polished and has no really bad songs, it does surprisingly little for me these days. So I looked at the albums that just missed the cut and decided that Bringing Down the Horse, while flawed, doesn’t bore me and still enjoys an occasional playthrough.

The album is quite top-heavy, starting with its best song, One Headlight and continuing with probably its second best song, 6th Avenue Heartache. The passion in Jake Dylan’s voice really comes through in these two songs. Though, while he’s got a better voice than his father, he does very little with it for the rest of the album. The melodies are generally catchy, but the songs don’t really distinguish themselves from each other with Jake sounding the same on every one. Their second biggest hit, The Difference, has good verses but an awful chorus where Jake holds down the notes way longer than he’s capable of. The slowly worsening album is saved just a bit right at the end with I Wish I Felt Nothing, an understated angsty ballad.

I don’t think I’ve listened to one second of anything else by this band, and from looking at the charts, it doesn’t look like anyone else has either. If you have, please throw down your critique in the comments.

 

 

 

74: Waitin’ on Sundown (Brooks & Dunn)

Album: Waitin’ on Sundown
Artist: Brooks & Dunn
Year: 1994

1. Little Miss Honky Tonk (D)
2. She’s Not the Cheatin’ Kind (D)
3. Silver and Gold (B)
4. I’ll Never Forgive My Heart (D)
5. You’re Gonna Miss Me When I’m Gone (B)
6. My Kind of Crazy (B)
7. Whiskey Under the Bridge (D)
8. If That’s the Way You Want It (D)
9. She’s the Kind of Trouble (B)
10. A Few Good Rides Away (B)

Brooks & Dunn’s career spanned from 1990 to 2010.  During that time, they released ten albums and fifty singles.  Twenty of those singles reached #1 on the country charts. They were definitely stronger during the first half of their career together. What’s unique about this duo is that they almost never sing together on a song, with the possible exception of the chorus. They almost never wrote songs together either.  Dunn would write a song, sing it, and Brooks would rock out the guitar. Or Brooks would write a song, sing it, and Dunn would do the same. I put their initials after each song so you can see the breakdown.

Waitin’ on Sundown is their third album. It isn’t their strongest, but what it does do avoid some of the faults prevalent on their later albums, mainly boring power ballads by Dunn and awful singing by Brooks as his voice went to hell during the last decade.

For the third album in a row, they start out with a loud, rockin’ number in Little Miss Honky Tonk that’s great to sing and dance to (not that I dance). Another hit follows right after that showcases Dunn’s spectacular voice. Silver and Gold is the underrated gem of the album, similar in theme to She’s Not the Cheatin’ Kind, but more original. You’re Gonna Miss Me When I’m Gone is one of Brooks’s best and most popular songs. In fact, only six of his songs were ever released as singles (despite him contributing about 50% to each album), and this was the only number one. There’s nothing special about it lyrically, but it’s wrought with sadness that comes through in his voice.

The last half of the album is a bit weaker. My Kind of Crazy is inoffensive enough that I usually don’t skip it, but there’s no reason to listen to it. The next two songs sound fine, but are really, really boring thematically (but not as boring as Dunn gets on later albums, trust me). Brooks ends with two songs, both of them above average. She’s the Kind of Trouble is goofy fun, and A Few Good Rides Away is a sappy but pleasant story about a Texas waitress going through rough times.

All in all, nothing really stands out, either good or bad, making it just good enough to make the countdown.

75: Americana (The Offspring)

Album: Americana
Artist: The Offspring
Year: 1998

1. Welcome
2. Have You Ever
3. Staring at the Sun
4. Pretty Fly (For a White Guy)
5. The Kids Aren’t Alright
6. Feelings
7. She’s Got Issues
8. Walla Walla
9. The End of the Line
10. No Brakes
11. Why Don’t You Get a Job?
12. Americana
13. Pay the Man

I don’t get angry or bitter all that often, but when I do, this has always been a good album to crank up loud and scream to for an hour. The pace is frenetic right from the start, and up through the end of Staring at the Sun, the mood is perfect. Then we get to the band’s highest ranked song on the pop charts, Pretty Fly. It’s…fine, silly, but grinds the album to a halt. Thankfully, it picks right back up with the The Kids Aren’t Alright, a pretty poignant song (about the broken dreams of children) considering how hurried it is.

The middle of the album consists of a string of really bitter songs, the best place on the album for them. Walla Walla has a nice sound, but it’s hard to ignore the silly theme (Ha ha, you’re going to prison cuz yer dumb). The End of the Line and No Brakes somehow speed up the pace of the album, and by the end you’re wondering where the album has yet to go. And then Why Don’t You Get a Job? happens. Like Walla Walla, it’s a preachy song while also killing the pace of the album. Not to mention the rhythm (and the rhyme scheme) is horrendous.

The album redeems itself, with a predictable but fun criticism of consumerism. The final song, Pay the Man, really slows things down (while still being loud) to a snail’s pace, the perfect descrescendo to the previous frenzied pace.

I haven’t tested out much else the band has had to offer. I’m obviously familiar with the song Come Out and Play, but would love other suggestions.

Top 75 Studio Albums

As opposed to the previous countdowns on this site, I don’t consider myself particularly passionate or all that knowledgeable about music. I neither listen to nor seek out music like I did when I was an angsty teenager, and I find myself to be incredibly picky in my old age when it comes to new stuff. However, when compiling this list, I did find some gems so not all hope is lost.

What makes an album worthy of being on this list for me? While most have a song or two that are amazing, the common thread among the albums on this list is consistency. If I can listen to the whole album without cringing or having to skip a song or two, I am impressed. And while I have many soundtracks, greatest hits and live albums that I adore, this list is intended to honor those artists who can create a whole bunch of amazing material all at once. Many artists can string together ten hits over ten years and put them together, but there’s something special about a single great album.

Like I said, I am not a music critic. My reviews will likely sound pretty uneducated. Hopefully, you’ll find a gem or two yourself while reading the list. Several genres are represented, including rock, folk, bluegrass, country, grunge, punk, R&B, hip hop,  pop, and one band that’s kind of bluesy. Five decades are represented. To help guide you with any new music you might be interested in, I’ll specify key songs on each album.

Red: 5-star songs. These are in my top 100.
Orange: 4-star songs. Top 500 or so.
Blue:
Garbage. I most likely skip past this song if I’m listening.

To illustrate, here’s an album that is not making the countdown.

Album: Pendulum
Artist: Creedence Clearwater Revivial
Year: 1971

1. Pagan Baby
2. Sailor’s Lament
3. Chameleon
4. Have You Ever Seen the Rain?
5. (Wish I Could) Hideaway
6. Born to Move
7. Hey Tonight
8. It’s Just A Thought
9. Molina
10. Rude Awakening #2

Pendulum is probably the most frustrating album I own.  Two of my top 100 songs are here, the fourth and fifth tracks. Have You Ever Seen The Rain? is stunning in it’s catchiness considering what a mournful song it is. Pagan Baby and Born to Move are pretty decent rockers. And It’s Just a Thought is a great melancholic tune about John Fogerty’s resentment towards his brother (as is Hideaway, actually).

But as you can see there are four songs on here that I just cannot listen to. Sailor’s Lament sounds off-key, Chameleon is dull, and Molina has an awkward rhythm with banal lyrics. But what really takes the cake is Rude Awakening #2, CCR’s only avant-garde offering. The first ninety seconds is actually a pretty good instrumental, and then it devolves into random noise for five minutes. It’s truly horrifying.

Monday we’ll kick this off the list. I hope you can enjoy it with me.

Loom

Publisher: LucasArts
Developer: LucasArts
Year: 1990
Platform: DOS; Windows; Amiga; Atari-ST; CDTV; FM Towns; Macintosh; TurboGrafx CD;

Review: One of the most original adventures ever conceived, Loom largely succeeds at just this, while failing to engage the player in a captivating story or with interesting characters.

As a 17 year-old member of the guild of Weavers, you must guide Bobbin Threadbare through a mystery, trying to learn why you’ve been outcast from the guild, and why the rest of your guild have been transformed into swans. There is no inventory. Progress through the game entails casting spells with your staff by weaving musical notes, with more powerful spells available as things move along. For example, you may learn that the spell for Open is the note sequence C-D-E-D; play this sequence on a particular object and see if it works. On easy difficulty level, you are shown the correct notes for each spell.  On medium, you see the notes played on your staff without the letters. On the expert level, you only hear the notes. Unless you are tone deaf, even the expert level is not too difficult.

While many of the spells are interesting, it is usually obvious which spells are needed where.  And with no other types of puzzles available, progress is incredibly easy. I finished the game in a mere four hours, even on expert level. Unfortunately, the characters (of other guilds) you meet are classic stereotypes with rather banal dialogue. Even Bobbin rarely acts consistently, vacillating between an appropriate meek teenager and a highly philosophical elder. Moreover, there are few surprises in the plot until the ending, which is confusing, alluding to a sequel that never happened.

Thankfully, the music is gorgeous, heavily borrowing from Tchaikovsky. There is a CD-ROM version with 256 color graphics and voice acting. Sadly, to fit the game on the CD, much dialogue was cut (though the acting is generally below average), as were additional scenes that rewarded the player for playing on expert level.

It is easy to see why Loom has a cult following, as therein is a unique experience in gaming. And while I would recommend this to anyone looking for something different, it is too short and underdeveloped to be considered a great game.

Contemporary RatingMedium.

Cruelty RatingMerciful.

Top 50 PC Adventure Games: Wrap-up and Poll

Company appearances in the countdown

Sierra: 17
LucasArts: 9
Legend: 4
Infocom: 4
Virgin: 3
Interplay: 3
Valve: 2
Access: 2

Sierra’s total looks impressive until you remember how many adventure games they actually made (sixty-two, if you’re wondering).  Still, that’s over 25% that made the list.  But then you look at LucasArts, who had 9 games make the list, which is exactly 60% of their catalog. I am guessing that if I played Telltale’s entire catalog, it would rival LucasArts’ percentage.

So here’s a poll for you all.  Check out the list of games here and write in the comments how many games you’ve actually played. Then, if you can, recommend an adventure game I haven’t reviewed (even if it’s not for the PC).  And The Walking Dead doesn’t count, because I already own it and just haven’t gotten around to it yet.  And, just for fun, if you recommend a game that makes my worst list, I’ll post that review tomorrow.

Police Quest 2: The Vengeance

Publisher: Sierra
Developer: Sierra
Year: 1988
Platform: DOS; Amiga; Atari-ST; PC-98

Review: Sonny Bonds is back…with a vengeance! Actually, the perp he testified against last game and put in prison is back with a vengeance. Not only has he escaped prison, he has kidnapped Sonny’s girlfriend and is knocking off everyone that was at the trial. Since you’ve been promoted to homicide, the case is yours. Lest you worry that you’ll get bored with nobody familiar around, Jim Walls has created several more characters with wonderful personalities.

First is Keith Robinson, your partner. Other than taking smoke breaks and making snide remarks, he offers little help, but befits the easy comic relief that every cop game needs. Then you have Captain Hall, who has a very short temper but a keen taste for pistachio ice cream and a master at working the telephone. And as with Police Quest 1, the supporting cast of characters usually have something funny and interesting to say.

The production values remain quite satisfactory, with improved graphics and sound over the predecessor. Even the sound that tells you that you’ve been awarded points is addicting. The game takes a bit more of a linear route this time around as Sonny usually knows his next destination. However, the puzzles remain fair and moderately difficult. Police procedure is toned down considerably, but still must be followed regularly in order for Sonny to achieve the maximum points and have a clue as to what’s going on. The design team also made a smart move in eliminating manual driving. Since Sonny is in an unmarked car and never needs to patrol the streets, driving would have become pointless and quite tedious.

But where this game shines again lies with the character and plot development. The Vengeance has the best story in the series, with the game spanning over two cities, under water, and in the air. The humor is still very prevalent, and suspense and action are dished out at regular intervals. There is one highly contrived plot device, but can be forgiven considering its entertainment value. And the end-game is fantastic on all levels.

As close to flawless as an adventure game can get, Police Quest 2 remains my favorite game of all-time.

Contemporary RatingMedium. Good parser, but going to the shooting range multiple times to adjust the sights on your gun would annoy many.

Cruelty RatingTough. If your only saved game is a split second before you’re going to die, then yes you can make the game unwinnable. Otherwise, you should be fine. You can miss a ton of things through your investigation, and this will make the game more difficult (and less enjoyable), but it won’t lock you out.

Portal

Publisher: Valve
Developer: Valve
Year: 2008
Platform: Windows; Macintosh; Playstation 3; Xbox360

Review: When I first played Portal, I had never played Half-Life, nor been particularly fond of first-person shooters. Basically, I’m more interested in engaging my mind than I am my reflexes. Portal manages to do both at the same time, striking the perfect balance of action and strategy. While using a similar environment as in Half-Life, you control a subject who is trying to advance through test chambers in a research laboratory. What is being tested is a device that fires beams of light that create portals in walls for easy transport or escape. For example, say you need to traverse a pit and you can’t jump across; create a portal on the wall across the pit and one on your side. Walk through and—voila!—you’re on the other side. Valve fleshes this idea out considerably, with several chambers testing your mind, and in some cases, your agility. 

Yes, that’s you you’re looking at

An excellent learning curve is aided by the computer, who explains things to you along the way and gives you some tips early on. Eventually, a plot of sorts develops that is aided by superb voice acting and a chilling atmosphere. At no point did the sounds or colors feel superfluous, the designers proving themselves a model of efficiency.

Speaking of efficiency, the game can be won in a cool four to six hours. For the low price, this is certainly acceptable. And as always, too short trumps too long (at least in gaming). But if you finish and are still thirsting for more as I was, you can play challenge missions or download user-created missions, some of which rival the quality of the original. Or you can go ahead and get the sequel. Despite how one feels about this genre, there is no denying that Portal is one of the best developed games of all-time. This one is definitely staying on the desktop.

Are you still there?

Contemporary RatingHigh.

Cruelty RatingMerciful. There are regular checkpoints that the game sends you back to if you kick the bucket.

Fahrenheit

Publisher: Atari
Developer: Quantic Dream
Year: 2005
Platform: Windows; Playstation 2; Xbox; Xbox 360

ReviewWow.

That was my reaction after completing this adventure. To be honest, that was my reaction about every fifteen minutes while playing. About two or three times a decade I play a game that blows my mind with its innovation and storytelling.  This is one of those games.

The movie-like introduction carries you through New York City to a little diner where you see one man murder another in cold blood, right there in the restroom.  The murderer is you, Lucas Kane. The game takes off from there, and while it’s obvious that Lucas, in a trance, was being controlled by something else during the murder, there isn’t any time to worry about that at the moment. A cop is drinking coffee just outside, and you have to figure out how to get out of there without being caught.

The premise is good enough in its own right, but the way the game treats your predicament is where Fahrenheit really shines. Do you want to bolt out of there and head for the subway tunnel? Or do you want to clean things up, wash your hands, hide the murder weapon, and casually stroll out of the diner? Either way, you only have a few minutes, and nearly every action you take has repercussions later. Bolt out of there frantically, and your mood meter drops (and if it drops too low, Lucas will commit suicide or go insane). Cleaning everything up will improve your mood, but it’ll give you less time to escape the police. And the witnesses will remember everything you did and report it to the police accordingly.

Speaking of the police, you’ll also be playing Carla Valenti and Miles Tyler who are investigating the crime. You can switch between the two officers most any time, and they’ll provide different information based on the way they investigate. You’ll also play as Lucas’ brother Markus, a priest who will struggle between his faith in his Lord and his faith in his brother. Sometimes, the game will have you debating over how hard you should follow a character’s motivations, because you know it’s in direct conflict with another character you control. All four are developed very well, and I cared about all of them to some extent while playing. The performances (including the supporting cast) look as natural as you’ll see in a computer game, and the narration itself blends seamlessly with each scene.

Throughout the game, Lucas will be learning about what happened, trying to gain the trust of his brother and avoiding the police. The police will be doing their best to find Lucas. And while Fahrenheit was not billed as a pure adventure, it really has what I think most adventurers are pining for. People have realistic motivations. Puzzles are in the form of game-related problems; none are inappropriate to the situation at hand. Some require strategic planning, such as distracting guards to make it through an area. There is no inventory, though you will pick up objects at times and use them shortly thereafter. And, bless their hearts, you can actually die in this game. Not only that, puzzles have multiple solutions, with some leaving you better off in the long run. There are even three different endings.

However, the designers added an action element to the game which is going to appeal to some and turn off (if not completely alienate) others. Many scenes require quick reflexes and hand-eye coordination, such as playing a pick-up basketball game, or diving away from police cruisers. The game will flash a “GET READY!” sign before presenting you quick-time events in the form of the game Simon. For example, it will quickly flash a sequence of lights that you must copy in order to successfully complete that action sequence. There are three difficulty levels, and the easier the setting, the less of the sequence you have to perform correctly to move on. In some scenes, you have to perform anywhere from ten to twenty of these sequences in rapid succession, all while trying to watch what’s going on in the background. Furthermore, there are other scenes (such as pulling someone up from the edge of a balcony, or balancing on a high beam), where you must alternately mash two buttons for a predetermined length of time to complete the sequence.

From what I’ve read, these action scenes are very difficult using a keyboard and mouse, so I took the advice of other reviewers and bought myself a dual analog joystick, in my case, the Logitech Rumblepad 2. So yeah, I also got to enjoy the controller vibrating in my hands during intense moments. For me, these parts of the game were exhilarating.  I had the difficulty setting on medium and managed to make it through without ever dying (though I did die in other scenes where button-mashing wasn’t required), but I have excellent hand-eye coordination.  I was also able to enjoy the scenes in the background while still focusing on the button mashing. Many people will have a hard time with this, even on the game’s easy setting. If the sound of this turns you off, or if simple action games like Super Mario Bros. gave you fits, you’ll probably become frustrated with Fahrenheit on the whole and should probably avoid it.

I could nitpick this game all day long (e.g. how can these guys be outside when the weather is 70 degrees below zero and not have their exposed skin freeze instantly?), but the only real quibble I have is with the conversation system. Conversations happen in real time, so there’s no pausing for two minutes to figure out what you want to say.  When a player asks you a question, a list of two to four responses will appear on the screen, and you must select one before the timer runs out. If you don’t select anything, the players will continue to talk on their own. While the game won’t let you miss anything vital to completing the game, you’ll miss out on quite a few helpful details if you don’t participate.  The frustrating aspect is that oftentimes your choice of responses are condensed to single words.  Sometimes their meaning is obvious. I could figure out that Suspect/Bizarre meant “Did you see anything bizarre about the suspect?” But I had no idea that News meant “So is there anything new in your life lately?” It’s hard to make appropriate choices when you’re not sure what your choices even are.

Obviously, the game has a ton of replay value, as there are thousands of ways the game can be played out. Granted, most of the differences are just in the details, as no matter what choices you make, the plot eventually pigeonholes you into just a few different ending sequences. But it is the fine attention to these details that makes Fahrenheit such a delight. And you don’t have to start the game over just to see something you missed. You can replay any chapter you like and experiment with different conversations and actions. Of course, I wanted to check out all of the fun ways to kill Lucas. And trust me, there are plenty of ways to do that! Many have complained about the endgame for its sudden and bizarre plot twist, and I can’t say I disagree. But I did enjoy the final boss battle and all three endings just the same, so it didn’t ruin my enjoyment.

The soundtrack is above average, though at times is just a little cheesy. The graphics are wonderful, with obvious inspiration from The Matrix. Character movement is about as realistic as I’ve seen in an adventure game, with facial details a marked improvement over other engines. Switching camera angles and moving the guys around takes a while to get used to, but is not too clumsy. The game is rated Mature for strong language, violence, adult themes, and sexual situations. To keep that mature rating in America (retitled Indigo Prophecy), they removed some non-gratuitous sex scenes. Apparently, animated nipples are more impressionable than brutal, gory murders.

If you like your games to have a little action and a little tension, but are still primarily told with narrative and dialogue rather than guns, then I can’t recommend Fahrenheit enough.

Contemporary RatingHigh.

Cruelty RatingMerciful. You always get taken back to the beginning of a scene if you die.