Tag Archives: Sierra

Hoyle’s Official Book of Games: Volume 1

Developer: Sierra
Year: 1989
Genre: Card Games
Platform: DOS, Amiga, Atari ST, Mac

Rating: 6

Sierra’s foray into casual games was hit and miss, but the first book of games was a solid effort. This was the first time I played cards on the computer and this got a lot of playtime when I was a kid. Thought there’s little reason outside novelty to play it today.

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Quest For Glory I: So You Want To Be A Hero

Publisher: Sierra
Developer: Sierra
Year: 1992
Platform: DOS, Mac

Rating: 5

Mostly a beat-by-beat remake of the original game Hero’s Quest (changed due to copyright infringement), Quest For Glory I updated the graphics and sound to match Sierra’s SCI engine at the time. While it’s easier to play, it also lost some of the charm in the conversion.

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Conquests Of Camelot: The Search For The Grail

Publisher: Sierra
Developer: Sierra
Year: 1990
Platform: Windows, DOS, Amiga, Atari ST

Rating: 3

A well-researched labor of love by Christy Marx, Conquests of Camelot takes a fantasy world a lot more seriously than does King’s Quest. While in many ways a nice break from the usual Sierra adventure fare, it unfortunately bit off more than it could chew and is a mess on many levels.

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Space Quest 1: Roger Wilco in the Sarien Encounter

Space Quest I: Roger Wilco in the Sarien Encounter DOS Front Cover

Developer: Sierra
Publisher: Sierra
Year: 1991
Platform: DOS, Mac, Amiga

Part of the wave of Sierra early 90’s remakes of the first games in all their popular series, Space Quest fared little better than the rest. Though receiving an “upgrade” in interface, sound, and graphics, I found this to be much less charming and enjoyable than the game it was supposed to be improving.

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King’s Quest III Redux: To Heir Is Human

King's Quest III Redux: To Heir is Human Windows Main menu

Publisher: AGDInteractive
Developer: AGDInteractive
Year: 2011
Platform: Windows; Mac

Presumably the final remake from AGDInteractive, their retelling of King’s Quest III does a great job updating and enhancing the original game by Sierra while still honoring the primary plot and structure. They changed just enough to keep the game fresh and if you liked the original there’s little doubt you’ll enjoy this as well.

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King’s Quest II: Romancing the Stones

King's Quest II: Romancing the Stones Windows Front Cover

Publisher: AGDInteractive
Developer: AGDInteractive
Year: 2002
Platform: Windows; Mac; Linux

Excuse me while I blush for a while. Not satisfied with simply enhancing the original game, AGDI agreed that the original King’s Quest II was utter trash and essentially created a new game. And they only produced one of the best adventure games in the history of the industry.

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Space Quest V: The Next Mutation

Space Quest V: The Next Mutation DOS Front Cover

Publisher: Sierra
Developer: Dynamix
Year: 1993
Platform: DOS

The two guys from Andromeda split up before this game, leaving Mark Crowe as primary designer while Scott Murphy pursued other interests. Whether or not this development led to a much improved sequel is debatable, as besting Roger Wilco and the Time Rippers did not come with a high bar. Nevertheless, Space Quest V is a playable, albeit short, adventure back in the spirit of the first three games.

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Police Quest: Open Season

Daryl F. Gates Police Quest: Open Season DOS Front Cover

Publisher: Sierra
Developer: Sierra
Year: 1993
Platform: DOS; Windows; Mac

Sierra hired Daryl F. Gates to help design the fourth installment in this best-selling series. The former LAPD chief and founder of SWAT has a good sense for tension and has a breadth of knowledge regarding police procedure and office atmosphere. However, his ability to design an adventure game is not readily apparent.

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Phantasmagoria

Roberta Williams' Phantasmagoria DOS Front Cover

Publisher: Sierra
Developer: Sierra
Year: 1995
Platform: DOS; Windows; Maxc; SEGA Saturn

Never before has Roberta Williams, or rather any game designer, integrated horror and humour to such monumental proportions. Of course, the humour derives itself from the George Lucas-type dialogue and poor acting, and much of the horror comes from the realization you had spent quite a bit of money to play this mess.

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