Platform: DOS, Mac
Mostly a beat-by-beat remake of the original game Hero’s Quest (changed due to copyright infringement), Quest For Glory I updated the graphics and sound to match Sierra’s SCI engine at the time. While it’s easier to play, it also lost some of the charm in the conversion.
Continue reading Quest For Glory I: So You Want To Be A Hero
Platform: Windows, DOS, Amiga, Atari ST
A well-researched labor of love by Christy Marx, Conquests of Camelot takes a fantasy world a lot more seriously than does King’s Quest. While in many ways a nice break from the usual Sierra adventure fare, it unfortunately bit off more than it could chew and is a mess on many levels.
Continue reading Conquests Of Camelot: The Search For The Grail
Platform: DOS, Mac, Amiga
Part of the wave of Sierra early 90’s remakes of the first games in all their popular series, Space Quest fared little better than the rest. Though receiving an “upgrade” in interface, sound, and graphics, I found this to be much less charming and enjoyable than the game it was supposed to be improving.
Continue reading Space Quest 1: Roger Wilco in the Sarien Encounter
Platform: Windows; Mac
Presumably the final remake from AGDInteractive, their retelling of King’s Quest III does a great job updating and enhancing the original game by Sierra while still honoring the primary plot and structure. They changed just enough to keep the game fresh and if you liked the original there’s little doubt you’ll enjoy this as well.
Continue reading King’s Quest III Redux: To Heir Is Human
Platform: Windows; Mac; Linux
Excuse me while I blush for a while. Not satisfied with simply enhancing the original game, AGDI agreed that the original King’s Quest II was utter trash and essentially created a new game. And they only produced one of the best adventure games in the history of the industry.
Continue reading King’s Quest II: Romancing the Stones
The two guys from Andromeda split up before this game, leaving Mark Crowe as primary designer while Scott Murphy pursued other interests. Whether or not this development led to a much improved sequel is debatable, as besting Roger Wilco and the Time Rippers did not come with a high bar. Nevertheless, Space Quest V is a playable, albeit short, adventure back in the spirit of the first three games.
Continue reading Space Quest V: The Next Mutation
Platform: DOS; Windows; Mac
With his sophomore attempt, Gates succeeds at creating an effective simulation that takes one facet of police work and mimics it very well.
Continue reading Police Quest: SWAT
Platform: DOS; Windows; Mac
Sierra hired Daryl F. Gates to help design the fourth installment in this best-selling series. The former LAPD chief and founder of SWAT has a good sense for tension and has a breadth of knowledge regarding police procedure and office atmosphere. However, his ability to design an adventure game is not readily apparent.
Continue reading Police Quest: Open Season
Platform: DOS; Windows; Maxc; SEGA Saturn
Never before has Roberta Williams, or rather any game designer, integrated horror and humour to such monumental proportions. Of course, the humour derives itself from the George Lucas-type dialogue and poor acting, and much of the horror comes from the realization you had spent quite a bit of money to play this mess.
Continue reading Phantasmagoria
Platform: DOS; Amiga; Apple II
The most original idea Sierra picked up, Manhunter unfortunately fails to capitalize on its uniqueness.
Aliens landed in New York, circa 2002. It took them less than three days to destroy the city, and less than a year to end the human resistance. Or so they thought. You have been assigned by the alien “orbs” to be a man hunter. Since some of the aliens’ technology is not as compatible with human beings as they thought it would be, you (along with many others) need to help them. You have no choice. You must investigate humans who are not obedient and report them to the aliens.
Continue reading Manhunter: New York