Genre: Shooter
Developer: Natsume; Dynamic Planning; ITL
Publisher: Milton Bradley
Year: 1989
Basic Idea: Memorize more crazy enemy patterns before fighting the easiest bosses in shooter history.
Review: This space shooter ain’t much easier than Gradius, requiring significant amount of pattern memorization. However, it has my favorite power-up of any shooter I’ve played on the NES: homing missiles! When you acquire this power-up, you can shoot like crazy while focusing on avoiding enemies. Unfortunately, if you get killed, you usually have to start from the beginning of the level, which is all kinds of cruel.
As mentioned, the bosses are insanely easy. They’re quite powerful, but for the first five bosses, you can find a safe zone where you can’t be hit and fire away. Even the final boss isn’t that difficult after you learn the strategy. At least the part that comes after the final boss is pretty sweet (and appropriately difficult).
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