All posts by Beau

8. Traction Control

Presented by nibbishment

Mario’s ice worlds (one per game!) get a bad rep.

Okay, controlling Mario as he slips and slides around some frozen hellhole, completely unable to maintain any sort of his momentum without jumping first is irritating, but it’s a gameplay mechanic that can lead to some interesting ideas.

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Also, here’s as good a place as any to admit that I liked the stage music to this world

Continue reading 8. Traction Control

10. Into the Wild Blue Yonder

presented by nibbishment

The first time I played Super Mario Brothers 3, I was at my cousin’s house. He sat beside me and watched as I marveled at things like an actual intro screen and a world map. I was hooked, and I hadn’t even actually played the damned thing yet.

Soon enough, I was playing, and loving it. I got the mushroom soon enough, then managed to unlock another, different powerup – one I hadn’t seen before.

I am a leaf on the wind…

I picked it up, and… gained raccoon ears and a tail. I knew nothing about the manual, and hadn’t seen any gameplay to this point (missed out on The Wizard), so I had no earthly idea what being turned into a raccoon could possibly mean.

“Ooh!” my cousin said, barely able to contain his enthusiasm, “get running really fast and then jump.”

Mario would never be the same.

Watch how I soar…

11. Source Code

Plumbers, upon birth, are granted the great fortune of being able to die twice and still continue their existence. It doesn’t matter how, either. Fall down a pit? Second chance. Hit by a bullet? No problem. Run out of an arbitrary amount of time presumably set by the Koopa Gods? Just wind back the clock. Of course, it’s likely those things will happen to plumbers more than just three times during the span of their careers. They can earn more chances to fuck up. Why, the St. Peter of plumbers takes 100 gold coins in exchange for a second life. He also takes poisonous mushrooms.

Don’t try this at home kids. You will die.

Continue reading 11. Source Code

12. Leap of Faith

presented by nibbishment

The first level of world 8 featured a jump which needed a fair bit of precision (the jump onto the singular pillar towards the end of the level), but at least you could see the landing zone when you made the jump. About halfway through the second level, you were denied that opportunity.

Well, I mean… there has to be something over there, right?

Continue reading 12. Leap of Faith

13. LASERS!!!

I remember when I was 11 years old and got to the final castle in SMB3 for the first time. I was so excited, and so nervous. So nervous, in fact, that I literally tiptoed over each square, terrified of what might be coming. As it turns out, tip-toeing is not the best strategy.

Somehow, though, I was able to avoid instant death. I just wish there were more surprises like this throughout the game.

14. Triple Trouble

Presented by nibbishment

Most of the bosses in the NES Mario games just aren’t particularly imposing. Sure, there was Koopa (or his imitators or whatever) in the first game, but those fireballs moved so slooowly, and all you had to do was get behind him. The Koopa in the third game don’t do much better, and are generally the easiest of whichever level they inhabit. This is not a problem that SMB2 is burdened with.

A mouse? Who throws bombs?? WHILE WEARING SUNGLASSES!?!? Hell, yeah!

 

Continue reading 14. Triple Trouble

15. Here Comes The Sun And I Say It’s Not Right

With some moderate exceptions, most of Super Mario Bros 3 is pretty easy, especially if you’ve accumulated extra lives in the many easy ways the game gives you. Anyone who was able to win either of the first two games no doubt walked through this one with ease. That is until they got to World 8.

Continue reading 15. Here Comes The Sun And I Say It’s Not Right

16. Addition By Subtraction

Prior to the internet, glitches in games (that could be repeated) were insanely popular. It felt like you had a special secret that few people had: breaking a game programmed by gods. Of course, I learned about glitches from Nintendo Power. Still, breaking a game could often be more fun than trying to win it outright. And there’s nothing more fun than trying to enter Super Mario Bros’ minus world, if your idea of fun is trying to make awkward jumps forty-eight times in a row while the clock of death is winding down.

Alternate Cover for “Off The Wall”

Continue reading 16. Addition By Subtraction