All posts by Beau

The Blackstone Chronicles

Publisher: Red Orb
Developer: Legend
Year: 1998
Platform: Windows

The last adventure game developed by Legend Entertainment was their first attempt at horror, done so with help from one of the best suspense writers in the business, John Saul. The Blackstone Chronicles is a paperback series of six stories, detailing the hell that Oliver Metcalf endures trying to piece together the mysteries of the Blackstone Asylum, last run by Oliver’s father. The game begins where the series ends, the asylum turned into a museum. Naturally, spirits of those who lived and worked in the asylum haunt Oliver. His father, Malcom, pissed that the asylum is being desecrated, and further pissed that Oliver hasn’t done anything to protect his father’s legacy, kidnaps Oliver’s son and threatens terror unless he learns his lesson and obeys orders.

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Ballyhoo

Publisher: Infocom
Developer: Infocom
Year: 1986
Platform: DOS; Apple II; Amiga; et. al

Jeff O’Neill’s first game with Infocom pits the player in a circus mystery involving a kidnapping and a cast of crazy characters. O’Neill certainly brings forth his vision of the shady underbelly of circus life, and there are several puzzles apropos to the atmosphere (e.g. getting across a tightrope, taming some lions, etc.). However, the mystery itself is highly convoluted and not all that interesting.

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Fiction 59–Athlete

Magnus hit all five targets on the first shot then quickly skied off. He was going to represent Finland this year, but that dream ended when the Russians invaded. His friends insisted he’d dominate the ‘44 games. Perhaps that was true, but with the blood of five Russians now on his hands, he’d never do this for medals.

K: Whoa. Strong twist, though I think it could be more personal. I’m asking a lot here, but there are 19 of you and I have to, right? Still, a very different attack on the challenge. BRONZE

MD: My former roommate is of Finnish descent, and he always brings up the skiing and shooting prowess of the Fins against the Russians. What makes this story is the recognition that our protagonist can’t possibly compete in his chosen sport for “fun” after having to do it to fight a war and survive. SILVER

W: Historical fiction? There’s some Pirate bait! This simply story shows without telling and allows Magnus to capitalize on his athletic abilities. My only quibble would be that I would probably refer to the invaders as Soviets. GOLD

Can’t believe I said Russians instead of Soviets. Thankfully, I was forgiven for that. I had already written the rough draft when I discovered that the 1940 Olympics were going to be held in Helsinki. This successful week launched me into 4th place with five stories left to go.

Amnesia

Publisher: Electronic Arts
Developer: Cognetics
Year: 1986
Platform: PC; Commodore 64; Apple II

Thomas M. Disch, prolific science fiction writer and reviewer, wrote a game in 1986 that infuriated me as a child. At the time, I felt the game was too difficult, though I liked the premise behind it. So about ten years later, I picked the game back up. It infuriated me. Amnesia just may be the most difficult text adventure ever put on the market. And by difficult I don’t mean that you have to battle mazes and guess what verb the author wants you to use. The game is just damn hard.

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Amber: Journeys Beyond

Publisher: Hue Forest
Developer: Hue Forest
Year: 1996
Platform: Windows; Macintosh

How do you take a Myst clone and get me to like it? Add a developing story, voice acting, some FMV sequences, inventory based puzzles and a suspenseful atmosphere, and that should do it. On second thought, that doesn’t sound much at all like a Myst clone; rather, it sounds like a promising game.

Continue reading Amber: Journeys Beyond

Fiction 59–Observer

She hands me a glass of iced tea and kisses my forehead. The radio crackles: “Sunny and mild, no chance of rain.” Sounds like my wife.

“Thank God for crop insurance!” she says blithely. I offer a half-grin.

I wait ‘til she’s fully inside before kicking the ground. Hard. Clouds of dust choke me. She doesn’t fucking get it.

K: So is wifey naive and sunny to a fault, or is our narrator just a dick who never learned to love her properly? I think it can be both, and their weaknesses (we can call hers something else, if you please) make for an interesting dynamic I’d like to spend more time with. SILVER

MD: I don’t get it, either. My impression is that this guy sees his farm and his wife as the same barren disappointments, strangling his sense of life and hope. That’s kinda how my husband views his wife, too. BRONZE

W: A nice slice of life, but the story seems a little hollow. Can someone say something blithely in a way that also requires an explanation point?

I fall to 6th place in the standings, but am more satisfied in my story this week. I’ve met my character many times. I’ve never been able to identify with the personality of a farmer, but I’m glad I’ve been able to meet many and learn about them.

Fiction 59–Deity

Deity Vocational Questionnaire (True deities only! Demigods, turn to page 17)

1. How long does it take you to create a universe?

a. billions of years
b. six days, then hoo-boy am I tired!
c. As long as I goddam feel like

2. (Essay Question) Some living things will deny your existence. How do you feel about killing them?

K: Yikes. That’s hopefully as cynical as these get. It’s an okay joke that probably works better with a lot more words.

MD: Straight, to the point, and made me smile. Especially the last question. GOLD

W: I smirked, but I don’t think I got much farther. C, of course, is the right answer to question 1. Meh is probably the right answer to question 2.

I was not inspired this time around and consider myself lucky to walk away with a gold. Out of the field of 19, I am currently in 5th place with seven weeks to go.

Douglas Adams

Date of Death: May 11, 2001
Age: 49
Cause of Death: Heart Attack

In the beginning, the universe was created. This has made a lot of people very angry and been widely regarded as a bad move. 

2001 was sure a bad year for 49 year-old celebrities I liked.

My first taste of Douglas Adams came with Bureaucracy, one of my favorite computer games. I then read the entire Hitchhiker series in college. It wasn’t a month after I finished Mostly Harmless that I learned of his death. I began to scavenge anything else I could read of his, including his on-line presence. I bought The Salmon of Doubt  (an amalgamation of different writings he hadn’t published) as soon as it came out and grew more sad that he was taken so young.

Adams was an unapologetic atheist, but he was never cynical or angry about it. He had the ability to make friends with just about anyone. He seemed to be a genuinely bright, happy person who had a zest for new experiences. He did radio (Hitchhiker and Dr. Who), video games, books, played piano and guitar, and was an environmental activist. He was also a pioneer for Mac’s presence in Europe, and apparently was the first European to own a Mac.

It would have been nice for Adams to see his Hitchhiker movie come to life. It would have been nice for him to enjoy another lifetime.