3 Cards To Midnight

3 Cards to Midnight Windows Front Cover

Developer: Big Finish
Publisher: Big Finish
Year: 2009
Platform: Windows

Chris Jones, the creator of the Tex Murphy series, dipped his toe into the casual hidden-object genre. And while for the most part I’m underwhelmed by this type of game, he did a nice job of injecting it with some style and challenge. Rather than simply find a list of objects on the screen, the conceit entails finding a list of words that relate to another word. To wit, if the keyword is “Card” you will want to look for objects such as a shark (for “card shark”) or a key (for “key card”). Think of it as an extra step in your hidden object dalliances.

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Pleurghburg: Dark Ages

Pleurghburg: Dark Ages DOS Title screen, start menu

Publisher: GASPOP Software
Developer: GASPOP Software
Year: 2001
Platform: DOS; Windows

If you’re a Sierra fan who ever wondered what it would be like to combine elements from Police Quest and Manhunter, then you’re decidedly an odd duck. But you’re also in luck, as Pleurghburg (pronunciation: fuck if I know): Dark Ages does just that, providing a tense, gory, exciting adventure.

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Enclosure

Enclosure Windows Title screen

Developer: Femo Duo Entertainment
Publisher: Femo Duo Entertainment
Year: 2004
Platform: Windows

There exists a game development tool that allows one to create adventure games in Sierra’s AGI system, responsible for their first three King’s Quest games as well as most of their adventures prior to 1989. Most of the games that were made were very amateurish, and even the ones I’ve enjoyed are hardly worthy of review. Enclosure is the exception, an engrossing horror adventure worthy of play by anyone who enjoyed adventure games in the 80’s.

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King’s Quest III Redux: To Heir Is Human

King's Quest III Redux: To Heir is Human Windows Main menu

Publisher: AGDInteractive
Developer: AGDInteractive
Year: 2011
Platform: Windows; Mac

Presumably the final remake from AGDInteractive, their retelling of King’s Quest III does a great job updating and enhancing the original game by Sierra while still honoring the primary plot and structure. They changed just enough to keep the game fresh and if you liked the original there’s little doubt you’ll enjoy this as well.

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King’s Quest II: Romancing the Stones

King's Quest II: Romancing the Stones Windows Front Cover

Publisher: AGDInteractive
Developer: AGDInteractive
Year: 2002
Platform: Windows; Mac; Linux

Excuse me while I blush for a while. Not satisfied with simply enhancing the original game, AGDI agreed that the original King’s Quest II was utter trash and essentially created a new game. And they only produced one of the best adventure games in the history of the industry.

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King’s Quest I: Quest for the Crown (VGA)

King's Quest: Quest for the Crown Windows Front Cover

Publisher: AGDInteractive
Developer: AGDInteractive
Year: 2001
Platform: Windows; Mac; Linux

Originally known as Tierra, AGDInteractive decided to remake some classic Sierra adventure games. They started in 2001 with King’s Quest. It was an interesting choice given that Sierra had already re-released their crown jewel in 1990 with updated graphics and sound. And while in their remake they didn’t quite make this a game worth introducing to a new generation, they most certainly improved upon it, if ever so slightly.

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I Have No Mouth And I Must Scream

Harlan Ellison: I Have No Mouth, and I Must Scream DOS Front Cover

Developer: Dreamers Guild
Publisher: Acclaim
Year: 1995
Platform: DOS, Windows, Mac, Linux, Android, iOS

While the book to adventure game thing has been done many times, it’s rare for the original author to have so much involvement in its design. Douglas Adams had a significant hand in Hitchhiker’s Guide to the Galaxy, though I don’t think he can hold a candle to the creative control Harlan Ellison had here. Unfortunately, this did not cause for a great game; in fact, Ellison sued to get profits from the game he though he deserved, only to learn the game made no profit. I Have No Mouth And I Must Scream is one of the more ambitious adventure games I have come across that unfortunately couldn’t quite figure out what it wanted to be and is nearly as frustrating to play as it is to be one of Ellison’s characters.

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Shannara

Shannara DOS Front Cover

Publisher: Legend
Developer: Legend
Year: 1995
Platform: DOS

Around 1993, Legend Entertainment decided to mostly stop developing their own ideas and started pounding out adventure titles based on best-selling novels. Shannara was probably the most high-profile of them all. I was hesitant at first as neither the genre nor Terry Brooks’s style appeals to me, but I found Shannara to be a mostly pleasant, if very simple, adventure.

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Dreamfall Chapters

Dreamfall Chapters Linux Front Cover 1st version

Publisher: Red Thread Games
Developer: Red Thread Games
Year: 2014, though released episodically through 2016
Platform: PS4, XBox One, Mac, Linux

After waiting six years for the second game in the series, fans of the epic The Longest Journey series waited eight years (and through a massive Kickstarter campaign) to play the final entry into the saga. The first is one of my favorite games ever and I feel similarly about Dreamfall, though in my review I compared it to The Empire Strikes Back: exciting and dark, but ending abruptly with many unanswered loose threads. And I must say Ragnar Tornquist did an excellent job tying up those threads; while Dreamfall Chapters is not always satisfying on a game level, the story itself resonates so broadly that it retroactively makes the first two games more satisfying as well.

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