Publisher: Wadget Eye Games
Developer: Joshua Neurnberger
Platform: Windows, Mac, Linux, iOS, Android
Winning several game of the year awards, Gemini Rue is an incredible first effort by UCLA student Joshua Neurnberger, a sci-fi thriller combing classic point and click adventure with some light arcade.
Continue reading Gemini Rue
Publisher: Raw Fury
Developer: Clifftop Games
Platform: Windows, Mac, Android, iOS
If you loved adventure games in the early 90s, it would be next to impossible not to like Kathy Rain. It takes everything that was great about those old games and in some respects makes them better.
Continue reading Kathy Rain
Developer: Giant Sparrow
Platform: Windows, PS4, Switch, Xbox One
A very short, engaging, and creative little stroll through Edith Finch’s family tree and the curse that has followed the family for centuries.
Continue reading What Remains Of Edith Finch
Developer: Downing a Mermaid Productions & Furious Bee Ltd.
Platform: Windows, PS4, Switch, Xbox One, Mac, iPad, iPhone
Has it really been almost five years since I reviewed Her Story? Sheesh, I’m getting old. Back then I said I was looking forward to Sam Barlow’s next project. I think I forgot about that as I didn’t discover Telling Lies until about 18 months after its release. Still, it was very much worth the wait.
Mild spoilers under the break. You might enjoy the game more knowing nothing about it.
Continue reading Telling L!es
Publisher: GASPOP Software
Developer: GASPOP Software
Platform: DOS; Windows
If you’re a Sierra fan who ever wondered what it would be like to combine elements from Police Quest and Manhunter, then you’re decidedly an odd duck. But you’re also in luck, as Pleurghburg (pronunciation: fuck if I know): Dark Ages does just that, providing a tense, gory, exciting adventure.
Continue reading Pleurghburg: Dark Ages
Publisher: Amanita Design
Developer: Amanita Design
Platform: PC, Mac, Android, Fire, iPad, PS3
If there was a Miss Congeniality award for adventure games, Machinarium would lap the field. Controlling a runt-of-the-litter robot whose goal is to save himself, his robot town, and his robot girl, charm endlessly abounds. Normally a game with no text or dialogue would turn me off completely, but with the exceptional use of picture thought bubbles and flashbacks, a thorough story is doled out to the player without the need for any words.
Continue reading Machinarium