As my companion in this countdown has stated, Final Fantasy VI’s story suffers a bit post-sundering. I get a lot of what they were trying to do – giving each individual character’s storyline a satisfying conclusion, but for the most part, they don’t stick.
Not pictured: A satisfying end to a character storyline.
While FF6 wasn’t the first RPG to have temporary playable characters, it was the first that changed my perspective on the potential of the genre. When you meet Banon, not only is he someone the protagonists look up to, he is essential to their success.
I had played many RPGs before Final Fantasy VI, and one thing never changed; everything was leisurely. You did not play an RPG if you wanted action or speed. And hey, if it took you a good hour or two to accomplish a task, that was all part of the satisfying grinding needed to advance.
Nibbishment and I are teaming up again, this time to countdown the best moments from one of our mutually favorite games of all time. While I’m pretty persistent about calling it Final Fantasy VI, my fond memories are associated with the above cover art.
I named Final Fantasy VI the second best RPG I’ve ever played. Starting Monday, we’ll be doing the play-by-play as to why.
Summary: Director Roman Polanski and writer Ronald Harwood re-imagine Charles Dickens’ classic story of a young boy who gets involved with a gang of pickpockets in 19th Century London.
Summary: The new owner of the Cleveland Indians puts together a purposely horrible team so they’ll lose and she can move the team. But when the plot is uncovered, they start winning just to spite her.
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