
This week we had to write a story about someone who has become isolated because they stubbornly stick to tradition (like someone at a wedding begging to do the chicken dance…apparently).

This week we had to write a story about someone who has become isolated because they stubbornly stick to tradition (like someone at a wedding begging to do the chicken dance…apparently).
Publisher: Simon & Schuster
Developer: Simon & Schuster
Year: 1996
Platform: Windows, Mac
This FMV Adventure by Simon & Schuster touts itself as an interactive movie, and that’s more or less what you get. With less than three hours of gameplay, the game works sufficiently with what it offers. Sadly, it offers very little.
Publisher: Legend
Developer: Legend
Year: 1991
Platform: DOS
While a technical improvement in every area over the first game in the series, including graphics, sound, and breadth, I just couldn’t put my heart into Spellcasting 201.

Write the worst possible opening to a novel, while still making it something that could be published. 35 word max.
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With 150 words, this week we had to write a story about someone who believes they’re the last person on Earth.
Publisher: Legend
Developer: Legend
Year: 1990
Platform: DOS
When Infocom disbanded, Steve Meretzky was hired by up-and-coming Legend Entertainment to continue text adventures and compete with Sierra in the adventure game industry. While Legend’s first offering wasn’t entirely polished, and did not have very good sound support, Meretzky certainly did his job to jump start the company and this series.
Continue reading Spellcasting 101: Sorcerers Get All The Girls
Publisher: Sierra
Developer: Dynamix
Year: 1993
Platform: DOS
The two guys from Andromeda split up before this game, leaving Mark Crowe as primary designer while Scott Murphy pursued other interests. Whether or not this development led to a much improved sequel is debatable, as besting Roger Wilco and the Time Rippers did not come with a high bar. Nevertheless, Space Quest V is a playable, albeit short, adventure back in the spirit of the first three games.

We were given three horribly written stories, tasked with rewriting one of them into a good story, keeping all of the original ideas intact. 150 word limit. Here’s the story I chose to tackle:
I got out of the shower, took a good look in the mirror and thought, this would be the best night ever! I put on the only clothes worthy of the occasion and thought long and hard about the kind of fun I’d be having and the attention I’d get. Perfect! With my preparations in order, I was ready to head to the party!
And here’s the rewrite:
Publisher: Sierra
Developer: Sierra
Year: 1989
Platform: DOS; Mac; Amiga
Near everyone lauds Space Quest 3 as not only the best adventure of the series, but one of the best adventures of the 80’s. I just don’t see it.
Publisher: Got Game Entertainment
Developer: Nucleosys
Year: 2006
Platform: Windows
Horror is my favorite fictional medium, and I think there’s a simple reason why. I have virtually nothing in my wonderful life to fear, and thus it is an emotion I rarely feel. Additionally, it is an adrenaline-inducing intense feeling with the security of fiction laced around it, making it very attractive. And when I mention horror, I refer to the suspense of the unknown, not hack’n’slash gore. True horror allows the imagination to create feelings of terror. Bad horror has a cat jump out of the cupboard, coupled with disproportionately loud noises, jarring the senses.
Continue reading Scratches
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