Publisher: Simon & Schuster Developer: Simon & Schuster Year: 1996 Platform: Windows, Mac
This FMV Adventure by Simon & Schuster touts itself as an interactive movie, and that’s more or less what you get. With less than three hours of gameplay, the game works sufficiently with what it offers. Sadly, it offers very little.
After not hearing from the Borg for almost two full seasons, this was the perfect reintroduction. And this is the perfect scene, challenging Picard’s personal feelings about a race that nearly destroyed him.
A great follow-up to The First Duty, Sito Jaxa gets on the Enterprise because Picard requests her, trying to test her resolve after her being knocked down a couple pegs after the disciplinary action. She dies on an extremely important mission, and then Picard has to announce her death.
This episode was probably the best in the series for the development of Riker’s character, which is a shame, since it was all the way back in season two. He does a brilliant job as first officer aboard the Klingon vessel. He researched the hell out of the position and put aside all of his humility to own it. My favorite part is mealtime, where he manages to impress the hell out of everyone in the room, both in humor and philosophy.
One reason I enjoy the second half of this episode is that despite everyone knowing that the Borg wasn’t going to take over the entire federation, the writers didn’t limit the damage to just a few deaths. For the Borg to remain a formidable enemy, they needed to cause some massive destruction. And they do. And it’s all shown with very little dialogue. Dropping the name of the ship that Riker turned down was a nice touch.
This whole episode is filled with little great moments as Worf jumps from one reality to another. My favorite moment, though, has to be when they encounter a reality where things are going so badly for the Federation, that Riker himself has lost all his values and is willing to more or less destroy the universe to escape death. Plus, the beard!
After getting kidnapped to be a trophy, Data utilizes passive resistance to try to foil his captor. But things change when his captor murders one of his associates in cold blood. Data then has to decide whether or not ending his captor’s life (who is not threatening his life in any way) would fit into his programming. More great character development for him.
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