Publisher: Fullbright Company Developer: Fullbright Company Year: 2013 Platform: Windows, Mac, iOS, Linux, PS4, XBox One, Switch
Rating: 6
Walking simulators (a game where there are virtually no puzzles and you walk around unveiling the story) are fairly popular now, but they were few and far between for the first thirty years of gaming. An early one that comes to mind is Infocom’s A Mind Forever Voyaging, though being a text-only game it still felt like there was quite a bit of work to do. The Dark Eye comes close, though there’s a lot of guessing as how to advance the story and there are some binary choices to make. I would guess the first big modern version of the genre is Journey, though it wasn’t ported to the PC until 2019; no doubt it inspired the wave of PC games to come. And it appears the wave started with the excellent Gone Home.
Publisher: City From Naught Developer: City From Naught Year: 2021 Platform: Windows
Rating: 5
I worked in a video store in the late ’90s and my manager was the only person who could get rid of customer late fees. One day a verbally abusive regular came into the store and I knew she had a late fee so high the computer system wouldn’t let her rent unless she paid it off. I was not in the mood for that confrontation, so in a panic I tried to wildly guess my manager’s 4-digit password. I nailed it on the second try. Bye bye late fees!
Publisher: 5am Games Developer: 5am Games Year: 2022 Platform: Windows, Mac, Switch
Rating: 7
Toying with lexicon has been an adventure game staple since the beginning, though it’s largely become a niche since the VGA era. Modern games that attempt to merge graphics and text gameplay have a daunting task of providing both a coherent story and an element of exploration while also engaging the brain with enough challenge. 5am Games, an all-women team from Switzerland, took on this challenge with their first game, Letters – a written adventure, and have largely succeeded. While the novelty of its unique gameplay mechanic wears off over time, the game’s charming aesthetic, word-driven approach and endearing young protagonist make for an earnest and delightfully unusual adventure.
Publisher: Wadjet Eye Games Developer: Technocrat Games Year: 2015 Platform: Windows, iOS
Rating: 8
I’ve always been cautious to play games that take place in cyberspace after my brutal first experience with Ripper. While it’s still generally not my cup of tea, I am happy to report that Technobabylon won me over despite (and in sometimes because of) it’s tech immersion.
Winning several game of the year awards, Gemini Rue is an incredible first effort by UCLA student Joshua Neurnberger, a sci-fi thriller combing classic point and click adventure with some light arcade.
Publisher: Sierra Developer: Sierra Year: 1992 Platform: DOS, Mac
Rating: 5
Mostly a beat-by-beat remake of the original game Hero’s Quest (changed due to copyright infringement), Quest For Glory I updated the graphics and sound to match Sierra’s SCI engine at the time. While it’s easier to play, it also lost some of the charm in the conversion.
Publisher: Sierra Developer: Sierra Year: 1990 Platform: Windows, DOS, Amiga, Atari ST
Rating: 3
A well-researched labor of love by Christy Marx, Conquests of Camelot takes a fantasy world a lot more seriously than does King’s Quest. While in many ways a nice break from the usual Sierra adventure fare, it unfortunately bit off more than it could chew and is a mess on many levels.
Publisher: Freeware Developer: DrSlash Year: 2021 Platform: Windows, Linux, Mac
Rating: 8
Fan-made remakes of games tend to focus on aesthetic improvements such as updated graphics and sound. DrSlash decided that King’s Quest IV was gorgeous just the way it was (and they would be correct) and left all that alone. Instead this version tries to modernize the game play to appeal to younger gamers. The experiment is mostly successful.
After the opening title card in Rhinotales’ FMV thriller She Sees Red, you are boldly told that EVERY CHOICE MATTERS. I could have done without the fourth-wall breaking advice, especially since this declaration turns out not to be true. A pure example of an interactive movie, the game offers no puzzles or even any real player agency; nevertheless, it’s slickly filmed and a fun if sometimes confusing ride.
Publisher: Legend Developer: Legend Year: 1992 Platform: DOS, Windows
Rating: 7
Science fiction is at its best when it is used as a tool to explore the human condition. Science fiction games have an extra hurdle of not alienating players by making the sci-fi overly complex; to do so can disengage the player from the story. Frederick Pohl’s Gateway mostly succeeds at both before faltering in the final act.
You must be logged in to post a comment.