27: Life Force

Genre: Shooter

Developer: Konami
Publisher: Konami
Year: 1988

Basic Idea: Gradius, with better graphics and less dying.

Review:  My favorite shooter of all-time, Life Force is basically perfect.  It can be played alone or with a friend.  The power-ups kick ass.  The backgrounds are creative and visually stunning.  The music fits the mood.  The boss battles, while relatively easy, are great fun.  And the final level, frantically trying to escape the alien your plane has just destroyed, is really intense.

Granted, I’ve never won this game without the Konami Code.  But I have gotten pretty far without it, and there’s only a couple times where the game feels unfair at all.  If you only play one shooter on the NES, it has to be Life Force.

28: Castlevania III: Dracula’s Curse

Genre: Platformer

Developer: Konami
Publisher: Konami
Year: 1990

Basic Idea: Kill Dracula again with Simon Belmont’s grandfather and some bad dudes you recruit.

Review:  This game often makes top ten lists, and it certainly retains the awesomeness of the original game and adds some great features.  Unfortunately, it also retained the incredibly awkward jumping with cheap falling deaths.  It’s not any less annoying in this game.  The final level has an awesome section that has you jumping across pendulums.  Did I say awesome?  I mean maddening as hell because bats keep sending you to hell.

The added features that help this game include alternate paths and recruiting bosses you defeat to come along side you to help you navigate through certain levels.  You don’t need to retain their services, but with their special abilities (e.g. wall-climbing) it can make things easier if you do.  The level designs are also immensely more creative. It’s impossible to get bored while playing.  The music and graphics are still mind-blowing.

If it weren’t for all the stupid ways to die, I would probably worship this game.

29: Arkanoid

Genre: Arcade

Developer: Taito
Publisher: Taito
Year: 1987

Basic Idea: Breakout on steroids.

Review:  I always had an affinity for games in this vein, and Arkanoid is near-perfection.  More than just your standard paddle-destroy-blocks game, many blocks drop super powers for your paddle. Power-ups include increased length, sticky paddle, multiple balls, free balls, lasers, and even a warp zone.  Some levels require increased strategy to complete, as enemies fly around and gold bricks are not destroyable.

There are two minor annoyances.  The balls can sometimes end up at breakneck speeds.  This is generally not an issue if you have the Arkanoid controller (we did) as you can move from one side of the screen to the other instantaneously.  But the paddles moves at a rather leisurely pace while using the regular NES controller.  So when those balls are going fast, kiss your life goodbye.

The colors are amazing.  The game is really a joy to watch.  And, if you can make it to the 36th and final level, there’s a pretty sweet boss battle.  I also recommend the sequel for the SNES which is even better.

Play With The Prose II, Challenge 7: Rock Concert

With a chance to have a winning record for the first time, I was tasked to write a 59-word story that took place before, during, or after a rock concert.  This week, I was contestant #2.

“You lied to me.”

“You would have said…”

“No?  Maybe.  I might have said yes.”

“We paid seventy-five dollars!  Now what?”

“Stubhub?”

“This is so unfair!” Sofie ran upstairs.

He sighed. There’d be no Halestorm tonight. Hailstorm, maybe.  He wondered if he was a good father.

“I hate you!” she yelled, slamming her door.

He loved her like crazy.

MATTHEW: Now, I really liked BOTH of these. Nicely built and delivered stories, believable situations, and kept me interested throughout. I have to say, though, the last line of story 2 just killed me. Really drives home the bad-guy parent doing what he has to do, even when it hurts. WINNER: #2

Novak – #1 does a good job of setting a scene and getting into character motivation, but there’s no much conflict to speak of.  Petty for 59 words, but when it’s up against the ultimate conflict in #2, that kind of matters.  #2 is another great approach to this challenge.  I’m impressed by the topic.  A bit heavy handed with the “wondering if he was a good father” but you had to get that point across somewhere, I suppose.  One of my favorites this week.  #2 wins.

ANDY: Neither of these really captured me like I would have hoped. #1 just isn’t an original enough idea for me. #2 is slightly more original, but didn’t quite bring me all of the way there. Again, as I stated in an earlier critique, I think I was looking for something a little edgier this week. I enjoyed #2 a bit more and that’s my winner tonight.

Result vs. Dean CarlsonWIN (3-0)

Current Record: 4-3

Next Match-Up: AMR (4-3)

I have never been a rock concert before, so I figured I’d be better off writing from a position I’m more likely to be in the future (having a kid go to one).  This one had a huge rewrite as it was all dialogue at first.

Right now I’m in a massive tie for the final playoff spot.  No time to rest!

30: The 3-D Battles of WorldRunner

Genre: Action

Developer: Square
Publisher: Acclaim
Year: 1987

Basic Idea: I’m guessing the inspiration for Forrest Gump.

Review:  A truly unique game, this is a must play by pretty much anyone, at least once.  The game is in third-person perspective and you run away from the screen.  You have no choice really, as the dude runs no matter what you do.  You can speed him up or slow him down,move left or right, and you can jump.  Avoiding enemies and chasms is pretty much all there is besides some perfunctory boss battles.  It sounds simple, but each level brings increasingly difficult challenges and is quite addicting.

The graphics are fairly drab, but well-detailed enough that there’s little confusion.  And, like Rad Racer (released a month later), the game has a 3-D mode that works if you have the glasses.  I never had a chance to do this (as it doesn’t work on emulators), but if it’s anything like the 3-D in Rad Racer, I hardly doubt it makes the game more enjoyable.  Unlike Rad Racer, this game doesn’t suck.

In fact, this is the only game Square made that I’m aware of in the non-RPG division that hasn’t sucked (King’s Knight — shudders).  It’s well known that Final Fantasy saved the company and I certainly can’t argue with the company’s direction.  But I wonder if they gave up on other genres too quickly.

31: Adventures of Lolo 2 & 3

Genre: Puzzle

Developer: HAL
Publisher: HAL
Year: 1990,1991

Basic Idea: Add hand-eye coordination to your crazy difficult puzzles.

Review: It’s impossible to review these games without also reviewing the first or revealing that the first game will rank higher on the list.  So, there you go.  If you haven’t played any of these games, the basic idea is as such: collect all the hearts in a room to open up the treasure chest which has a button that will open the door.  Rinse and repeat.  On each level there will be various enemies that get in your way.  Some just literally stand in your way.  Some will breath fireballs that you have to dodge. Some kill you instantly if you walk within their line of sight.  There are others as well, but you get the idea.

So why are these two games ranked lower?  Their graphics are somewhat better than the first game, and the third game adds some boss battles.  The third game even has an overworld map and a partner who has the exact same abilities and is only there for…well, I don’t know.  Thing is, these are just frills that were added.  The main issue I take with the final two games is that so many more puzzles involve agility.  There’s nothing more annoying that knowing exactly how to escape a room but not being able to do it because you can’t move fast enough.  And since the play control isn’t that fantastic, it just makes some levels needlessly frustrating.

Both games are still fun and definitely worth playing if you enjoyed the first game.  If you don’t enjoy the first game, however,  there’s nothing to see here that will change your mind.

Play With The Prose II, Challenge 6: Apology

Our 59-word story this week had to include an apology.  I was contestant #1.

I was the only one who could stay, though I’m not entirely sure how.  I guess it’s hard to leave when you have something to say.  Besides, the accident was my fault.

As the vet injected the solution, I couldn’t say it.  She was looking right at me.  I scratched behind her ears.  I just hope she understood.

MATTHEW: Of course, euthanasia. I’m surprised this didn’t come up sooner. Even the second story was in a sense, a mercy killing, even if that’s just a confused person’s brain deciding so. I have to fault story 2 just a little for the pat exposition at the beginning, though. It makes the simple set-up of story 1 feel all the more well executed. WINNER: #1

Novak – Is there a reason you compilers hate us judges and leave us with such depressing entries every time?  Is there a reason you writers are so damned brilliantly dark?  I’m not a pet person, but #1 is tugging on strings I didn’t even know I had.  #2 takes a terrible, terrible tragedy and gives us a humanizing perspective when that’s the last thing we could ever want.  Wow.  It took to the end this week, but I’ve found my “Close Call.”  The subtext of #1 is a bit stronger, so it’s enough to take the match-up.  Good job both.

ANDY: It was a strong showing #2, but I felt like you may have laid it on a bit thick at the end. But it was a strong effort. I felt more emotionally connected to #1’s story. I was right there, and it worked. That’s my winner.

Result vs. Zack SauvageauWIN (3-0)

Current Record: 3-3

Next Match-Up: Dean Carlson (3-3)

32: Kirby’s Adventure

Genre: Platformer

Developer: HAL
Publisher: Nintendo
Year: 1993

Basic Idea: Sucking and blowing at its most fun!

Review:  There’s little argument that this was one of the best games made in the Super Nintendo era.  As Kirby, a pink ball with a big mouth, you traverse through stages much like in Super Mario 3.  However, instead of jumping on enemies, your goal is to swallow them and spit them out.  Certain enemies have special abilities (swordfighting, laser shooting, flying) that you can inherit when you swallow them, so there’s a definite strategy to what you suck.  There are also some fun mini-games between levels to try to learn abilities or get extra lives.

There’s not much to criticize.  The game has an excellent learning curve, and may even be a bit too easy (though not insultingly so).  It’s incredibly responsive.  I guess the main reason it’s not ranked higher is that there’s nothing especially memorable about the game.  The graphics are incredibly dull with a god awful color palette.  The boss battles are decent, but nothing to write home about.  And the levels can get a bit samey.  But if you’re looking for an old-school platformer that’s worth playing today, this is a good bet.

33: Dusty Diamond’s All-Star Softball

Genre: Baseball

Developer: Tose
Publisher: Brøderbund
Year: 1990

Basic Idea: Avenge those memories of being picked last for kickball.

Review:  A quirky game I never gave enough time to until I had some friends insist the game was awesome.  I wound up playing in an on-line league for this game a few years ago.  It was a blast.  I’ve played several baseball games over the years that advertised themselves as sandlot games, but this is the only one that truly feels like a bunch of guys getting together for some exhibitions at their local hangouts.

The basic idea is that there are no teams, and for each game you draft your team from a lot of sixty players.  Every single player available has a different skill set.  But the game doesn’t just limit the player abilities to power, contact, speed, and arm strength.  A few have the ability to climb fences, fly at night, or swim in water.  Yeah, a few fields have puddles in addition to the occasional tree trunk or rock.  One guy even has the ability to avoid being tagged out (occasionally).

There are options to play fast or slow-pitch. In one-player mode, you can play a tournament to earn the right of playing a team of Amazonian female softballers who are hefty challenge.  The play control isn’t always as tight as I would like, but it’s just so damn fun that it’s hard to care.

 

Play With The Prose II, Challenge 5: Jerks

This time we had to write a 59 word story about a jerk.  I went as literal as I could possibly get.  I was contestant #1 this week.

THEJERK attacks!  STUDJAKE loses 18 hit points.

STUDJAKE: Dude, WTF?!?

JAKESGIRL casts cure!  STUDJAKEregains 18 hit points.

THEJERK: You assigned me.

STUDJAKE: Not to kill me!

THEJERK: …

JAKESGIRL♥: Remember, he becomes a Paladin at level 20.

STUDJAKE: Why are you defending him?

JAKESGIRL♥Um, Jake?

JAKESGIRL♥ looks down, rubs her belly.

JAKESGIRL♥: There’s something you should know…

MATTHEW: Oh, such jerks! It’s nice that the Jerk in story 1 was labeled thus. Otherwise, I might think JAKESGIRLHEART was the jerk here in that she was feigning pregnancy in order to maintain a relationship with STUDJAKE. But the real reason he’s a JERK is even more jerky. And hey, I love pizza like any other human with a soul, but I can’t see leftover pizza being the cause of such strife. Fresh pizza, sure. WINNER: #1

Novak – These are both very fun.  #1 is a very creative approach, which I want toreward greatly.  #2 is a highly effective bait’n’switch.  This time, creativity wins out for me.  #1 wins.

ANDY: Great idea, #1, and it’s well executed to boot. That’s right… to boot. You’ve found a fellow nerd in this judge, and that helps. As for #2, sometimes these “twist in the end” joke stories work really well, sometimes they fall a bit flat. Sorry, #2, but this one falls closer to the latter for me. A more subtle reveal may have worked better. Winner: #1.

Result vs. Erik Dikken: WIN (3-0)

Current Record: 2-3

Next Match-Up: Zack Sauvageau (0-5)

I originally wanted the joke of my story to be that Jake was playing an RPG, had named the female love interest MYJENNY (presumably after someone he liked in real life), and that he was distraught when a video game jerk stole his video game girl by coincidence of the game’s script.  However, that would have needed more words and still may have been confusing.  So I went with a plausible conversation during a D&D or MMORPG game.  It’s not my best work, but it’s as polished as I could make it.