Publisher: Astronauts
Developer: Astronauts
Year: 2014
Platform: Windows, PS4, Xbox One, Switch
Rating: 6
Upon starting The Vanishing of Ethan Carter, you are told that this horror-lite narrative adventure will not be holding your hand. And boy it ain’t kidding. While I can squint and see a reason why the designers made this choice, it honestly put me off the game for years. But after looking up a brief tutorial on-line, everything clicked and I breezed through the game in one day and I quite enjoyed the experience.
Narration opens the game as you, paranormal investigator Paul Prospero, walk out of a tunnel into the fictional mining town of Red Creek Valley, Wisconsin. Paul says he’s there to help out a young boy named Ethan Carter who had been writing to him for a while and has asked for his help. And that’s as much as you’re told before you’re set free to fumble around.

Red Creek Valley is realized in full 3D from a first-person point of view. The game is open world as you explore the woods, a broken rail, dilapidated homes, a graveyard, a mine, and a hydroelectric station. While the graphics won’t blow your mind (which, per the designers, was intentional), the town is immersive and genuinely feels like a real place (indeed, it is based off a real Polish area in the Karkonosze Mountains). The soundtrack by Mikolai Stroinski is fantastic, each section of the game having its own mysterious, haunting, monster of the week track. Individual moments are not punctuated with scares; you’re allowed to just be in the mood of the music.
Reviewing the rest of the game without spoilers is impossible, so if you plan to play blind as the designers intended you should hit the road (with Paul Prospero).

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