Author: half sick of shadows
Development System: Inform 6
Cruelty Rating: Cruel, but the game has a finite number of moves
Length Of Play: 5-15 minutes each playthrough; about 3 hours for me to solve the puzzle
My Rating: 9
Awards: 3rd Place — 10th Annual Interactive Fiction Competition
Best Individual Puzzle — 2004 XYZZY Awards
“The encounter could create a time paradox. The results of which could cause a chain reaction that would unravel the very fabric of the space-time continuum and destroy the entire universe!…Granted, that’s the worst-case scenario.” — Doc Brown, Back to the Future 2
Continue reading All Things Devours
And such is the world logic of All Things Devours. The inventor of a time-travel machine, Natalie Williams comes to the same realization about paradoxes and sets out to destroy the machine. However, she soon realizes that her plans have been taken and she must find them so that the machine can never be made again. And soon the player realizes that time travel is necessary to find those papers, and there’s a total span of nine minutes in which to work to avoid the guards, avoid your present self, and avoid creating a paradox for your present self.
Synopsis: When Temporal Investigations arrives on Deep Space 9, Sisko recounts how he and the crew of the Defiant traveled back in time to the 23rd century to prevent the assassination of Captain James T. Kirk during the original Enterprise‘s mission to Space Station K-7.
Memory Alpha Summary: A creature that mates more than Riker!
Review: Every time I watch this episode I feel giddy. I don’t particularly enjoy watching TOS, but always enjoyed The Trouble with Tribbles. Plus, you can tell how much fun and energy everyone on the cast and crew had with making this.
Continue reading 8. Trials and Tribble-ations (5.06)
Author: Jon Ingold
Development System: Inform
Cruelty Rating: Merciful
Length of Play: 1-2 Hours
My Rating: 6
Awards: Best Game, Best Story, Best Setting — 2001 XYZZY Awards
1st Place — 7th Annual Interactive Fiction Competition
I normally am a sucker for anything involving time travel and paradoxes and I tend to prefer linear gameplay. Jon Ingold is also one of my favorite authors. So All Roads should be right up my alley. I judged the 2001 IF competition and remember giving this one a score of “6” and then being surprised it took first place and won a whole slew of XYZZY awards. I decided to play it again recently to see if time would change my mind, but I left once again feeling underwhelmed.
Continue reading All Roads