Tag Archives: XYZZY Award Winner

All Roads

Author: Jon Ingold
Year: 2001
Development System: Inform
Cruelty Rating: Merciful
Length of Play: 1-2 Hours

My Rating: 6

Awards: Best Game, Best Story, Best Setting — 2001 XYZZY Awards
1st Place — 7th Annual Interactive Fiction Competition

I normally am a sucker for anything involving time travel and paradoxes and I tend to prefer linear gameplay. Jon Ingold is also one of my favorite authors. So All Roads should be right up my alley. I judged the 2001 IF competition and remember giving this one a score of “6” and then being surprised it took first place and won a whole slew of XYZZY awards. I decided to play it again recently to see if time would change my mind, but I left once again feeling underwhelmed.

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Tapestry

Author: Daniel Ravipinto
Year: 1996
Development System: Inform
Cruelty Rating: Merciful
Length of Play: 2 hours

My Rating: 5

Awards: Best Story — 1996 XYZZY Awards

Tapestry was one of those games that was pretty revolutionary when it was released. Replaying parts of one’s life wasn’t a new concept by any means, but the storytelling device was ripe for the interactive-fiction treatment. As such it wooed me at the time, but replaying it all these years later I mostly just see the flaws.

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Babel

Author: Ian Finley
Year: 1997
Development System: TADS
Cruelty Rating: Polite
Length of Play: 3-5 hours

My Rating: 10

Awards: Best Writing — 1997 XYZZY Awards

In 1999 I discovered the IF Archive and the first game I played was not Babel. It was Heist, by Andy Phillips. While I was terrible at it, I was impressed by the parser since the last new text adventure I had played was Bureaucracy. The second game I decided to try was Babel, and I was simply blown away.

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Galatea

Author: Emily Short
Year: 2000
Development System: Inform
Cruelty Rating: Merciful
Length of Play: 15 minutes

My Rating: 6

Awards: Best Individual NPC — 2000 XYZZY Awards

Galatea is an impressive piece of coding of an art critic interacting with a statue. Around the turn of the century there were many games that tried to create incredibly in-depth characters that would respond to anything, not to mention Scribblenauts, which tried to allow for a near infinite amount of actions. Of all in this genre I’ve tried, Galatea is the most successful at being interesting; yet, the shine wears off quickly and I stopped caring quicker than I thought possible.

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Fallacy of Dawn

Author: Robb Sherwin
Year: 2001
Development System: Hugo
Cruelty Rating: Tough (save frequently and you’re fine)
Length Of Play: 3-4 hours

My Rating: 9

Awards: Best Writing and Best Individual NPC — 2001 XYZZY Awards

Fallacy of Dawn won the XYZZY award for best writing; if you play for five minutes and don’t immediately agree, then save yourself some headaches as this game might be the buggiest to ever win an award. If you do enjoy the writing, then you’re in for a treat that is Sherwin’s fascinating and demented brain space.

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Photopia

Author: Adam Cadre
Year: 1998
Development System: Inform
Cruelty Rating: Merciful (there is no way to die or get stuck)
Length Of Play: 1-2 Hours

My Rating: 9

Awards: 4th Annual IF Competition: 1st Place
1998 XYZZY Awards: Best Story, Best Writing

In 2019 I played Photopia for the second time, almost twenty years after my first playthrough. I worried that time or perspective would change my opinion, and while that did indeed happen, it remains a treasure I will still recommend to anyone who delves into the world of interactive fiction.

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