Publisher: Sierra
Developer: Sierra
Year: 1987
Platform: DOS, Amiga, Atari ST, Apple II, Macintosh
Review: After reading multiple reviews of this game in particular and of the Space Quest series as a whole, I have come to the conclusion that there may possibly be only one living human besides myself that believes this is the best game of the lot. And since that other person is my brother, and since he doesn’t remember anything he did more than six weeks ago, perhaps the following review should be taken with a grain of salt.
Once again you play Roger Wilco, janitor extraordinaire. There is really no plot to speak of, with the running premise being avoiding death while accidentally saving the universe once more. And if you thought dying was annoying in the The Sarien Encounter, be prepared to find yourself in a padded room after playing Vohaul’s Revenge. Not only are there more ways to axe yourself, there are more instant-death rooms, unavoidable except by luck. To top it off, the game designers will mock you every step of the way, insulting your very being with every mistake.

Perhaps a bit more NPC interaction would have spiced the game up, as would have some good production values. The graphics and sound have not improved since the last installment and neither has the parser. Also, a few of the puzzles have very unobvious solutions. Though, considering I won the game in a couple of days, nothing is all too difficult.
There is one way to put yourself in an unwinnable state, but it is so flippin’ hilarious when you realize what happened that restoring back thirty minutes is worth the mistake. I was actually glad I screwed up.
To sum up, Vohaul’s Revenge has very little to offer from a gamer’s perspective, despite a couple of crafty puzzles. But I found myself laughing so damn much I didn’t care. In fact, I recommend this game to anyone who has the same sense of humor as me. Or my brother.

Contemporary Rating: Low. The parser is still weak and the game is not friendly.
Cruelty Rating: Nasty. You must save on every single screen because there is a way to die on every single screen. The walking dead situation isn’t quite cruel, because you have a pretty good idea something went wrong, and you’ll likely have separate save files ready when the time comes.





















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