42: Shatterhand

Genre: Platformer

Developer: Natsume
Publisher: Jaleco
Year: 1991

Basic Idea: Shatter shit with your hands.

Review: A game I had never heard of until I began this countdown, this is an exceptional platformer I’d probably rate higher if I owned it as a kid and had the chance to obsess over it.  The concept is really basic.  Destroy everyone with your cybernetic hands.  The power-up is a floating robot that attacks (exceptionally well) when you do, and this robot has eight different attacks depending on what you collect.  The game is very, very difficult, but fair.

More than that, though, the execution is superb.  The layered graphics are gorgeous and the soundtrack always seems to fit the mood perfectly.  The level designs themselves are a little pedestrian; as such, the game may not be as memorable as others.  But it’s hard not to enjoy yourself while playing.

Play With The Prose II, Challenge 2: Journal

In week 2 we had to write an entry from a diary or a journal.  I was contestant #1 again.

Sunday (I think)

I am at the breaking point. I do my boss’s dirty work and get none of the glory. I’ve been working for him for what seems like an eternity, but now I’ve fallen down the ranks.  If ourmeeting today goes poorly, my office might just go up in flames.

Monday

God is not pleased.

MATTHEW: Both of these are compelling, and the trickery of #1 doesn’t bother me as much as a reveal this cheeky sometimes does. Interesting how they both end in four word sentences starting with God. I guess in the end, #2 feels a bit more compelling to me, and it handles its exposition well without over-explaining. WINNER: #2

NOVAK – Well we’ve started on a strong foot here.  #1 is a tight little story.  I appreciate the heck out of playful, pun-filled stories.  #2 is amazing.  “bears his condition” is the phrase that makes this entry for me, bring me authentically to this place and time.  To do that so effectively in such short order?  Wow.  Apologies to #1, but I give the win to #2.

ANDY – Well, I like both of these quite a bit. I feel more like I’m there in #2, so, #2.

I liked this a little better than my first story, and felt I would have placed in the top half of the 16 competitors this week.  But I went up against the beast that is Christina Pepper and got beat handily.

Result v. Christina PepperLOSS (0-3)

Current Record: 0-2

Next Match-Up: Melissa D (1-1).

I am highly motivated to beat my co-worker.

43: Battletoads

Genre: Platformer

Developer: Rare
Publisher: Tradewest
Year: 1991

Basic Idea: Throw your controller a lot.

Review: I struggled where to rank this game more than any other.  It is widely considered one of the most difficult games of all time and it certainly earns that honor.  It is also one of the most creative games on the NES.  The toads are drawn and move in such a way for humor while still being functional.  The first stage is as great a hook as there is, with your toads bopping and thwomping their way through a very colorful landscape with rockin’ music.   The first level’s boss is fought from the boss’s perspective, as you throw things at the screen to defeat it.  And the difficulty curve to this point is fine.  Then it gets ridiculous.

While the levels are inventive, ranging from racing, surfing, rappelling, and swimming, there is no sense of fairness present throughout.  If the game had unlimited lives, I might be able to tolerate the difficulty.  As it stands, the only way to enjoy this game long-term is to use a game genie or play it on an emulator and save frequently.  I did this, and enjoyed myself immensely, which is why I find it difficult to rank.  If the game were at all fair, it would probably rank in the top 20 if not top 10.

44: Duck Tales

Genre: Platformer

Developer: Capcom
Publisher: Capcom
Year: 1989

Basic Idea: Solve a mystery or rewrite history!  Wooo-ooooh!

Review: Another great effort by Capcom with a license, this is a solid platformer that I won as a kid over several rentals.  You control Scrooge McDuck, trying to get as much money as possible while killing bosses who try to get in your way of more money.  Control is solid and creative, with your cane able to be used as a weapon or a pogo stick.  The music is fantastic and the graphics are above average.

The gameplay is similar to Mega Man in that you choose the order of the stages, but the game is non-linear, requiring you to come back some stages later.  This would be annoying if the game was huge, but it’s pretty well contained.  If the play control had been just a little bit tighter, I would have likely ranked it higher.  As it stands, it’s still pretty damned good.

Play With The Prose II, Challenge 1: Showdown

So I created a new writing game that isn’t the Survivor format, and this time I’m playing.  There are 16 competitors who will face off in a round robin format.  Each week is a 59 word story, so it should be a fairly low stress game. Three judges will pick a winner of each match-up, and the best records at the end will meet in a playoff.  It remains to be seen how the short format will affect the competitors, but I’m looking forward to it.

The first week we had to write about the end moments of a showdown between two people or two groups.  I was contestant #1 in this match-up.

Jason Carmichael checked his watch.

“This is it, folks!  Game one, Bulls ahead by one.  Carmichael with the ball, ten seconds left.  Jordan’s guarding.  He drives the lane!  Steps back, shoots…”

His words died out as the ball missed wildly.  He looked around.  “Foul?”

“Supper time!” Mom yelled.

Jason sighed, “Game two, Michael.  You’re going down,” then bounded inside.

MATTHEW: Right off the bat, a couple of tricky twist endings. I didn’t see #2 coming really, but I liked the way #1 felt more, because lord knows I’ve been that solitary kid playing by himself. WINNER: 1

ANDY: Ah, the world of sport. I feel the tension and the heat of battle a little more viscerally in #2. Enough for me to overlook “ponced”, anyway. But I warn you all: spelling errors will mean your doom in furture!!! So, #2.

NOVAK: Both stories do a nice job of taking an obvious conflict and turning it into something else.  Not the easiest task in 59 words.  Nice, clear storytelling in both.  I think story 2 had a bit more surprise to the twist, so it gets the edge from me.

Result v. Eric Schapp: LOSS (1-2)

Current Record: 0-1

Next Match-Up: Christina Pepper (1-0)

45: Wizards & Warriors

Genre: Platformer

Developer: Rare
Publisher: Acclaim
Year: 1987

Basic Idea: Jump and fall and jump and fall and never say die.

Review: I had no idea this game was made by Rare, as it doesn’t have the company’s usual feel.  It’s graphically colorful, but the backgrounds are stale and uninteresting.  It’s also not conceptually all that amazing or different from a few other games.  It is certainly weird.  You play a knight with a limp sword, trying to find your way through each level by jumping all over the place looking for keys and exits.  You can use your sword, but it doesn’t seem all that necessary since enemies die just by running into it.  You can die, and you will die often.  But you always revive right where you died just like in the modern LEGO games so it’s more important to focus on not falling than it is avoiding death.

The review hasn’t seemed like high praise, but the game is still oddly enjoyable to play.  The music is catchy and upbeat.  The play control is fluid.  And each level has its own appeal despite the mediocre graphics.  If you weren’t virtually invincible, I wouldn’t like the game that much.  Proof of this is that I’ve never been able to get into the game’s two sequels.  But I still enjoy playing this one even today.

46: Side Pocket

Genre: Pocket Billiards

Developer: Data East
Publisher: Data East
Year: 1987

Basic Idea: Become the best pool player in the world and get a girl to look at you longingly.

Review: Most people prefer Lunar Pool, which is more physics game than pocket billiards.  But despite the awesome idea, it pretty much bored me.  I’ve spent many hours playing Side Pocket despite some serious problems with the game mechanics.  You can play against a friend in 8-ball or 9-ball, or you can play solo and prove your worth to the world and some chick who follows you along to each tournament.  It’s a neat set-up, trying to win each level by pocketing balls consecutively and by number to earn points.  There’s also trick shots you have to make to advance as well.

Where the game falters are the actual shooting mechanics.  The most powerful shot in this game is still half as powerful as I can shoot in real life; thus, the break often leaves many balls still close together.  Worse yet, aiming is often futile, as you’re given maybe four spots on the ball to aim at; oftentimes, all four options leave it impossible for you to make a shot, when in reality there should almost always be a correct angle.

The SNES version is a little bit better, so there’s little reason to play this version even if you want to play an older pool game.  But it provided a lot of entertainment twenty-five years ago.

 

47: Tiny Toon Adventures

Genre: Platformer

Developer: Konami
Publisher: Konami
Year: 1991

Basic Idea: Take Buster, Daffy, Dizzy Devil, and Furball along to try and defeat all of the baddies of Acme.

Review: This is widely considered to be a clone of the Super Mario Bros. series, and it’s really impossible to deny it.  You defeat enemies by jumping on their heads.  You enter secret rooms to be given short-term power-ups.  And at the end of each world, you face one of Montana Max’s henchmen.  Each level you can pick which sidekick you want to bring with you (like Mario 2). Even the falling red curtain that ends Super Mario 3 ends this game.

Of course, there are worse things than copying one of the most successful platformers of all time.  They also added some nice touches.  I mentioned you get to pick which side-character to bring with you on each level.  Well, on each level you start as Buster, but if you get a certain power-up, you become his more powerful ally.  Also, unlike Super Mario 3, the final enemy on each level requires more than just jumping on their heads.  I love the way in which you need to defeat Elmira, who is trying to “love” you.

The play control is great and the music is familiar and catchy.  Where this game falters is the graphics, which are incredibly bland considering the year this was released and the company that released it.  Also, the game is incredibly easy, winnable in a day by probably any decent gamer.  Still, it’s fun while it lasts.

48: Pinball Quest

Genre: Pinball/RPG

Developer: Jaleco
Publisher: Jaleco
Year: 1990

Basic Idea: Earn gold to buy better stoppers and flippers, advance through levels, defeat bosses, and save the princess!

Review: While there are three regular pinball games on this cartridge, pinball is insanely dull on game consoles.  The highlight here is the RPG where you must save the princess.  Each level is unique, as you may find yourself fighting turtles, zombies, and other minions in the pinball lair.  Not only can you buy upgrades, you can also steal from the shopkeeper (at a price!).  It can be a bit frustrating when your ball drops a level, requiring you to start over, but it’s never unfair and it gives the game some challenge.  As it stands, the RPG portion can be won in about twenty minutes to an hour.  But I still come back and play it every couple years or so, which is why it ranks so high.

49: Super Mario Bros.

Genre: Platformer

Developer: Nintendo
Publisher: Nintendo
Year: 1985

Basic Idea: Defeat Bowser and find the princess in another castle if you can manage to pluck yourself away the minus worlds.

Review: The game that put Nintendo on the map, this is one of the most distinct launch titles ever behind Tetris (Gameboy) and Wii Sports.  I remember this being the first NES game I played as well, and I promptly got killed by the first goomba.  At first I felt the game was too hard, but I quickly got over it and soon enough mastered the game, including accessing said minus worlds and getting crazy amounts of extra lives jumping on koopas.

I’ll still play it on occasion, but it only holds my attention for so long.  I dislike the fact that getting hit as Fire Mario turns you into small Mario.  I dislike the swimming levels.  And I dislike how samey Bowser is in each castle.  It is fun to kill him with fireballs and see what enemy he turns into.

Anyway, a solid game that hasn’t aged terribly well but made so cleanly that it can still be picked up and played today.