Throughout Super Mario Brother 2, you’ve digging up turnips, carrots, and parsnips. With the exception of the odd potion bottle, these are things you might expect to be planted within the soil. You fling these tubers at enemies to knock them out. Everything is working as God intended it.
Pictured: Something you might expect to find sprouting from the soil.
I’ve decided to team up with Nibbishment to do a series of posts about various video games we’ve both enjoyed way too much. There are so many sites out there that review games as a whole, but we’ll be eschewing that and just picking out our favorite moments. The ones that gives us goosebumps or made us shout “Radical!” because we were hip 80’s kids. We’ll split the workload here, but we’ll be cross-posting.
Our first list will run down the three SMB games released for the NES. Delightfully, we discovered we shared very similar feel-good moments so there was little argument. Hopefully, you’ll feel just a bit of the adrenaline we did while recounting the best moments these games had to offer.
I’m back from my honeymoon, so it’s time to catch ya’ll up on how things are going in Survivor. I wrote two stories while on the plane and did no editing, so please forgive me. This week we had to write about someone who takes elements of their old job and puts it into their new job.
This week we got to choose to write a story where all the characters fail at everything they do, or all the characters succeed at everything they do. I took the latter. Word Limit: 700
The second installment in this landmark text series is a definite improvement over the original, though still has some maddening features that would never be tolerated today.
Yes, Zork was the most important computer game of the early 1980’s. Perhaps even more important than King’s Quest. You are standing in an open field, west of a white house, is quite possibly the most well-known line in adventure games. It laid the foundation for many wonderful things to come. And it was an incredibly impressive, engaging adventure when it was released. But other than nostalgia, it has little going for it after all these years.
Touted as an adventure game for beginners by Infocom, and Wishbringer certainly fits the bill. I played this text adventure when I was fourteen and required no hints for the duration. But this romp is still enjoyable for people of all ages and abilities.
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