Tag Archives: PC Adventure Games

King’s Quest III: To Heir Is Human

Publisher: Sierra
Developer: Sierra
Year: 1986



Platform: DOS; Amiga

Sierra spent a little more time creating the third installment in the Daventry series and it shows. The increase in difficulty is quite welcome as well as a larger map and complex characters. To top it off, there is a plot. A plot that develops.

Continue reading King’s Quest III: To Heir Is Human

In The 1st Degree

Publisher: Brøderbund
Developer: Brøderbund
Year: 1995
Platform: Windows, Macintosh

While I have yet to see an excellent game based in the courtroom (and, from the looks of things, I’m not optimistic), Brøderbund has at least provided us with an entertaining, user-friendly drama in this underrepresented genre. You play D.A. Granger, attempting to convict an artist of murdering his friend and business partner, an affluent San Francisco museum curator. The detective on the case has provided you with relevant documents and videos of her interrogations of the witnesses. Afterwards you must interview the witnesses and then go to court, hoping they won’t change their stories once you get there. Your goal, of course, is a 1st degree murder conviction.

Continue reading In The 1st Degree

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

Publisher: Sierra
Developer: Sierra
Year: 1999
Platform: Windows

Once again Jane Jensen and Sierra decide to completely overhaul the game’s design for the third adventure in this popular series. This time around we are given 3-D rendered graphics and gameplay from the first person perspective, and an increased difficulty level that doesn’t rely solely on finding the correct hotspot to click.

Continue reading Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

Freddy Pharkas: Frontier Pharmacist

Publisher: Sierra
Developer: Sierra
Year: 1993
Platform: Windows, DOS, Macintosh

In the midst of creating two less than stellar Leisure Suit Larry games, Al Lowe decided to top it off with a crappy wild west story. The game starts out promising with a hilarious introduction, sung by Al Lowe himself, about Freddy Pharkas’ history and how he came to be a pharmacist in the western town of Coarsegold, California. But it doesn’t take long for the game to sink into tedium and endless babble intended to be humorous. Many of the jokes pay homage to Blazing Saddles, an obvious inspiration for the game, but aren’t delivered near as well. And the material isn’t fresh any longer.

Continue reading Freddy Pharkas: Frontier Pharmacist

Dracula: The Resurrection

Publisher: Dreamcatcher
Developer: index+
Year: 2000
Platform: Windows; Mac; Playstation

Taking place seven years after the events in Bram Stoker’s novel, Jonathan Harker must travel to Transylvania to rescue Mina (who has been bitten by Dracula, apparently reincarnated) and defeat the vampire once and for all. An incredibly easy game that can be won in a day or two, Dracula: The Resurrection is intriguing but ultimately unsatisfying.

Continue reading Dracula: The Resurrection

Culpa Innata

Publisher: Strategy First
Developer: Momentum AS
Year: 2007
Platform: Windows

Many in the adventure game community fall all over themselves praising ambitious new games (see: Syberia), seemingly regardless of the quality.  Culpa Innata is no exception, an incredibly ambitious game, that while excellent at times, needs to be held to a higher standard if the genre has any hope of reviving.

Continue reading Culpa Innata

The Colonel’s Bequest

Publisher: Sierra
Developer: Sierra
Year: 1989
Platform: DOS; Amiga; Atari ST

Sadly, The Colonel’s Bequest is one of the best adventures Roberta Williams created. Returning to the roots she laid down in her first game, Mystery House, Roberta attempts to create a murder mystery that not only spooks but befuddles the player. It is befuddling, but not in the way Williams intended.

Continue reading The Colonel’s Bequest

Blue Force

Publisher: Tsunami
Developer: Tsunami
Year: 1993
Platform: DOS

Jim Walls, who helped develop my favorite games of all time,Police Quest, had a parting with Sierra (something that would happen way too often during the 90’s with their best designers), and joined a renegade group that formed Tsunami. Somehow, I grew up never hearing about this game. If I had, it would have been the first thing on my Christmas list. Ignorance can be bliss. I had read many negative reviews mixed in with a smattering a positive ones. My low expectations were met in full force during the, oh, four hours it took me to win this one.

Continue reading Blue Force