Publisher: Sierra Developer: Dynamix Year: 1993 Platform: DOS
The two guys from Andromeda split up before this game, leaving Mark Crowe as primary designer while Scott Murphy pursued other interests. Whether or not this development led to a much improved sequel is debatable, as besting Roger Wilco and the Time Rippers did not come with a high bar. Nevertheless, Space Quest V is a playable, albeit short, adventure back in the spirit of the first three games.
Publisher: Sierra Developer: Sierra Year: 1993 Platform: DOS; Windows; Mac
Sierra hired Daryl F. Gates to help design the fourth installment in this best-selling series. The former LAPD chief and founder of SWAT has a good sense for tension and has a breadth of knowledge regarding police procedure and office atmosphere. However, his ability to design an adventure game is not readily apparent.
Publisher: Sierra Developer: Sierra Year: 1992 Platform: DOS
Out of the many remakes that Sierra released of their original adventures, this one probably fared the best. But as is the case with most of them, they failed to actually improve the game. Of course, the production values are much better. The point-and-click interface also works as well as that in The Kindred. And surprisingly, Sonny has become a funnier guy.
Publisher: Sierra Developer: Sierra Year: 1995 Platform: DOS; Windows; Ma c; SEGA Saturn
Never before has Roberta Williams, or rather any game designer, integrated horror and humor to such monumental proportions. Of course, the humor derives itself from the George Lucas-type dialogue and poor acting, and much of the horror comes from the realization you had spent quite a bit of money to play this mess.
Publisher: Sierra Developer: Evryware Year: 1988 Platform: DOS; Amiga; Apple II
The most original idea Sierra picked up, Manhunter unfortunately fails to capitalize on its uniqueness.
Aliens landed in New York, circa 2002. It took them less than three days to destroy the city, and less than a year to end the human resistance. Or so they thought. You have been assigned by the alien “orbs” to be a man hunter. Since some of the aliens’ technology is not as compatible with human beings as they thought it would be, you (along with many others) need to help them. You have no choice. You must investigate humans who are not obedient and report them to the aliens.
Publisher: Sierra Developer: Sierra Year: 1993 Platform: DOS; Mac; Windows 3.x
One can divide the six Larry games into two distinct eras. The first three were all released in the 1980’s and used a typing interface. The final three were all released in the point’n’click era with better graphics and sound available. The first games in each era had pretty shoddy game design and reeked of amateurish handling. Each game improved upon itself, with the final game being a masterpiece, representative of the era it was released in. The main difference is that while the first cycle advanced quickly with LSL2, the improvement was much more gradual with LSL6.
Like its more successful stepchild, Love For Sail, LSL6 is the first game in the series (except arguably the first) to ditch the complications of working with a plot and focuses entirely on the babes. Passionate Patti has left you for good. You win a trip to a resort, La Costa Lotta (puns abound in this game). There are many babes to be wooed (e.g. Char Donay, among other fine…um…spirits). And in sweet simplistic fashion, you must bring each of them the item, or items, necessary for them to feel obligated to return certain favors to you. While a lot of horrible games of an adult nature have the same premise, Larry is the perfect setting for these antics, as the nature of the beast is parody rather than titillation.
It’s hard to review this game and not compare it to the one before and the one after. Its predecessor was the worst commercial adventure of all-time, and its follower is great and considered by some to be the best commercial adventure of all-time. This one seems to fall exactly between the two extremes. The graphics have improved a little, but are still tacky and gaudy (and while the narrator points this out several times, it still hurts the eyes). The sound and music is slightly better, but usually painful to listen to. The puzzles are a little more clever, and usually fair, but do not impress. And the game engine is easier to use, but still contains many bugs that cause the game to crash.
But despite the sea of mediocrity, I enjoyed this adventure mainly due to the talkie version, which employs narrator Neal Ross to comment on Larry’s bumbles and successes. The fourth wall doesn’t even pretend to exist here, the narrator belittling Larry constantly, with Larry commenting back with regularity. I found this banter to be mostly amusing, and I even laughed out loud a few times. And despite using two different actors, this style was copied and perfected for the next and final game in the series. As for the rest of the voice acting, it is capable if not memorable.
Easy, quick, and relatively painless, Shape Up Or Slip Out! cannot be considered a black mark on the Larry series, but is not strong enough to warrant recommendation to casual fans. Those who do play should definitely find the talkie version, as it turns an otherwise lame adventure into a charming gambol.
Sierra spent a little more time creating the third installment in the Daventry series and it shows. The increase in difficulty is quite welcome as well as a larger map and complex characters. To top it off, there is a plot. A plot that develops.
Publisher: Sierra Developer: Sierra Year: 1984 Platform: DOS; Macintosh; Apple II; Amiga; Sega Master System
Sierra’s first colored adventure game in its most successful series ever, King’s Quest was a fascinating game when it came out. Unfortunately, it doesn’t hold up too much over time.
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