Publisher: Raw Fury Developer: Clifftop Games Year: 2016 Platform: Windows, Mac, Android, iOS
Rating: 8
If you loved adventure games in the early 90s, it would be next to impossible not to like Kathy Rain. It takes everything that was great about those old games and in some respects makes them better.
Synopsis: Convicted of espionage, Miles O’Brien is given the memories of twenty years in prison in a matter of hours. Returning to Deep Space 9, O’Brien finds he cannot shrug the memory of his awful experience or rid himself of the guilt he feels over the death of his cellmate.
Review: Pretty much any episode that features Colm Meaney is off to a strong start and this is no exception, especially because he suffers more than usual, up to contemplating suicide. There are so many things they did right with this story.
Synopsis: In the “mirror universe,” Sisko must persuade the alternate version of his dead wife to join the Terran Rebels, or he will watch her die a second time.
Review: If you can’t tell by now, it’s hard for me not to watch any episode of Star Trek and not compare it to something done on TNG. For the first half here, I kept thinking this was just a poor man’s version of Drumhead what with the abusive investigator with no evidence. But when it became clear that things weren’t what they seemed, I started to think it was derivative of Frame of Mind, but less suspenseful. And then in one fell swoop it became better than either episode.
Synopsis: Trapped three hundred years in the past, Sisko, Bashir, and Dax find themselves confronting one of the darkest hours in Earth’s history. With history itself at stake, Sisko must risk all to see that the Bell Riots reach their inevitable conclusion, even if it means sacrificing his life
Review: A very polarizing episode, as it gets political and preachy about the homelessness and mental illness in the early 21st century. As a social worker, I appreciate that they were willing to take this on directly. Treatment of those who are homeless is still very poor in this country. What bothered me about the episode is that Bashir makes it sound like fixing the problem is as easy as snapping your fingers. He whines about how there are medications that can fix mental illnesses in our time period. It also would have been nice for them to mention the real reason that the homeless don’t get much help: there’s no immediate profit in it.
Review: A really important episode in the Star Trek canon as it completely solidifies the shift from the Roddenberry idealist Federation to something more familiar to the humans we know and love today. Eddington’s speech about how the Federation’s assimilation of cultures is worse than the Borg’s runs the risk of being bombastic but connects enough to be effective. A little less effective is Sisko’s speech about duty and betrayal, especially since he has a history of sympathizing with the Maquis when he’s not personally affected.
Synopsis: In this last adventure, the Federation Alliance prepares a final invasion of Cardassia. Meanwhile on Bajor, Kai Winn releases the Pah-wraiths from the Fire Caves which threatens the safety of not only Bajor, but the entire Alpha Quadrant.
Review: The finale suffers a bit from everything that came before it, in that the war has just dragged on too long and space battles lack the intrigue they would have if there hadn’t been so many of them. That said, this episode wraps up everything pretty much as perfect as one could have.
Synopsis: O’Brien, Dax, Bashir, and their runabout are reduced in size while investigating an anomaly. Meanwhile, the Jem’Hadar attack and commandeer the Defiant, leaving the runabout crew with no choice but to take their miniature ship inside the Defiant and help Sisko and the others recapture the vessel.
Rascals meets Honey I Shrunk the Kids! From a conflict standpoint there’s not a lot of new ground here (except the ordinary Gamma vs. Alpha Jem Ha’Dar fighting) but visually this whole episode is a treat. Getting to see the inside of a plasma conduit and computer circuitry not to mention substituting the photon torpedoes for a handheld phaser.
Lifeless Planet sold itself as a mostly stress-free platformer that focuses on story. While that turned out to be mostly true, there was not enough platforming and not enough story.
The game’s beginning is intriguing and has the same sense of awe I had when I started Journey. Sadly, less than an hour into play I found myself become increasingly bored and underwhelmed. The premise is that you’ve crash landed on a planet believed to be full of life. However, you quickly determine that all life is gone (including your crewmates) and find evidence that Soviet era Russians had been colonizing this planet for years, though there’s no evidence they’re still around either.
The story does develop over the five to nine hours it will take the average person to play, but it is so freaking slow. So much time is just spent walking over vast expanses of land and the platforming that exists is generally repetitive, occasionally awkward (those geysers made me want to scream), and with very little in the way of challenging puzzles. This would be fine if the story plugged along at a nice pace, but sometimes you can go an hour without learning anything of note. Some people were moved by the story that is there. I was not.
The most frustrating part for me were the few levels that were dark. I even selected the in-game option of brightening the screen and it was still so hard to navigate some areas without straining my eyes. Darkness has its place in games to add to the atmosphere, but here it was just mostly annoying.
I got this when it was a free download off Epic Games. It was generally a nice diversion, but I have no desire to ever pick this up again.
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