All posts by Beau

Detectiveland

Author: Robin Johnson
Year: 2016
Development System: Versificator 2
Cruelty Rating: Polite
Length Of Play: 2-3 hours

My Rating: 7

Awards: 1st Place — 22nd Annual IF Competition

I’ve always been a sucker for hardboiled detective stories, especially when they are self-aware. Detectiveland is a straight send up of the genre written in a Twine-like parser that only requires navigation of hyperlinks (including an extensive inventory). Everything is here: the embittered detective, sleazy law enforcement, speakeasies, powerful dames, and cheesy dialogue. The graphics and music also fit the mood, though I turned off the music after a while due to its repetition. The fourth wall is frequently broken and I smirked a good dozen times while playing. I also appreciate that the narrator has more modern sensibilities when it comes to feminism and race issues.

The puzzles are not bad considering the format; even though it’s easy, one can’t just mindlessly click through the game. I especially enjoyed the one in the Italian restaurant. And while the game can’t be made unwinnable, what most would consider to be the best ending (out of three) does require extra foresight and can be put out of reach if you’re careless.

I wanted to like this even more than I did. Every aspect is above-average and well-polished. While it was neither funny enough nor dramatic enough to be among my favorites, I would recommend it to anyone who likes the genre.

16 Ways to Kill A Vampire at McDonalds

Author: Abigail Corfman
Year: 2016
Development System: Twine (browser)
Cruelty Rating: Merciful (there is no way to die or get stuck)
Length Of Play: 5-10 minutes per playthrough

My Rating: 9

Awards: Best Puzzles — 2016 XYZZY Awards

The first Twine game I played was a fantastic introduction to the system. About twenty years ago I played Will the Real Marjorie Hopkirk Please Stand Up?, a game about trying to find 100 ways to kill 100 clones. I was enthralled by the premise and disappointed it was a demo with only five solutions. So I was thrilled to finally get to play something similar that was less intimidating and more lighthearted.

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Photopia

Author: Adam Cadre
Year: 1998
Development System: Inform
Cruelty Rating: Merciful (there is no way to die or get stuck)
Length Of Play: 1-2 Hours

My Rating: 9

Awards: 4th Annual IF Competition: 1st Place
1998 XYZZY Awards: Best Story, Best Writing

In 2019 I played Photopia for the second time, almost twenty years after my first playthrough. I worried that time or perspective would change my opinion, and while that did indeed happen, it remains a treasure I will still recommend to anyone who delves into the world of interactive fiction.

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Star Wars

Year: 1977
Director: George Lucas
Rating: 10

As I’ve grown older my love for the franchise has abated, and not because of the quality or lack there of with newer additions. I think I just don’t identify with the ethos. While I can certainly endorse the notion that there’s good and evil within all of us and the choices we make matter, the evil people in this galaxy are often sneeringly evil and inexplicably stupid. And in good stories I should be able to either identify with the antagonist or at least understand them. And that never happens here.

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CDX

Developer: Preloaded
Publisher: BBC
Year: 2006
Platform: Windows; Mac

Rating: 6/10

Click Here To Play

A full-motion video flash game released as a companion to the BBC show “Rome,” CDX is an episodic thriller that follows a prop man working on the show getting embroiled in a dangerous conspiracy. There are multiple paths and hundreds of videos, not to mention an historical education waiting the player.

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