Developer: Softie Year: 1989 Genre: Game Show Platform: DOS, Commodore 64
My Rating: 3
Despite advanced technology at their fingertips, Softie was unable to upgrade from the original Family Feud and this one is worse in pretty much every way.
Developer: Softie Year: 1987 Genre: Game Show Platform: DOS, Apple II, Coleco Adam, Commodore 64
My Rating: 8
A very simple game show to translate to the computer and they did a very nice job here. You don’t need a whole lot to make this one work: a ton of boards and good sound effects are about all that’s needed. This version succeeds in both ways. One can play the game for days and not see the same category twice and the sound effects when you get an answer right are brief and rewarding. About as good as one can expect from the internal sound board.
Review: The zhian’tara is an intriguing plot idea. Watching Jadzia interact with all of Dax’s previous hosts is quite fun. The problem was the need to add conflict to an episode where honestly none was needed, at least to this level. We could have spent time exploring each version of Dax instead of thirty seconds of each one prior to seeing Curzon. Or we could have spent a whole episode with Curzon. Instead, we get too little of the former and an underwhelming portrait of Curzon, who comes off less likable than one would expect based on his friendship with Sisko.
Developer: Softie Year: 1988, 1999 Genre: Game Show Platform: DOS, Apple II, Commodore 64, NES
My Rating: 4
Another fairly popular game show (hosted by Trebek at the time) that was published by Sharedata and received two versions for home computers (the second was identical with additional puzzles). It was never my favorite show and it doesn’t really help that this version is faithful.
Review: A really slow, pointless episode that could have been great for Sisko’s character. Eventually, we figure he’d move on and begin dating again. So, the first woman he sees is a telepathic image from a married woman? Sheesh. Why is it so hard for the writers to allow a Star Trek captain some good times? Were they making up for Kirk who had one too many? Regardless, they “fall in love” too quickly. Why can’t they just acknowledge it’s a crush? That would still deepen Sisko’s character.
Developer: Sharedata Year: 1989 Genre: Game Show Platform: DOS, Apple II, Commodore 64
My Rating: 7
A game show I have never seen one second of, probably because it only aired for one season. Thankfully, it aired during the time period of Sharedata licensing everything. I think it’s a pretty solid premise for a game and would also work well as a table top game.
Synopsis: Fleeing a Jem’Hadar attack aboard a runabout, Jake and Nog are rescued by a Defiant-class ship crewed by over-eager Red Squad cadets who are biting off more than they can chew.
Review: Yet another great concept ruined by poor execution. A starship run entirely be teenagers could have been an excellent character study in the vein of Lord of the Flies. But what we get is a hackneyed story, shoddy acting, and putrid direction.
Developer: Hasbro Year: 1998, 2000, 2003 Genre: Game Show Platform: Windows, Mac, Playstation
My Rating: 9
I’ve played almost every version of Jeopardy! over the years on every system, and the three released by Hasbro at the turn of the century are still my favorite. They’re clean, crisp, and feature Johnny Gilbert reading the questions with FMV sequences featuring Alex Trebek. It’s about as close to the real show as you’re going to get.
Synopsis: Odo is contacted by Weyoun, who reveals that he wants to defect to the Federation. Meanwhile, O’Brien and Nog sail down the Great Material Continuum.
Review: A defecting Weyoun is a fantastic concept to explore, but unfortunately the A-Plot here dumps too much new info all at once; we’ve had many Weyouns so far; they have an instant kill switch; and the Founders are dying. The result is a rushed episode and the feeling the final season is also being rushed.
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