Synopsis: When Grand Nagus Zek is kidnapped by the Klingon-Cardassian Alliance while on a business trip into the “mirror universe”, Quark and Rom follow him there.
Review: The final mirror universe episode is pretty disappointing, and not just because it focuses on a bunch of Ferengi. I just felt like they could have done something more grandiose, with some finality, rather than leaving it open-ended.
Review: On one hand I enjoy time travel episodes that involve Terrok Nor and it was nice to see “old Dukat” again. On the other hand, way too much Kira. I just never buy her feelings for her mother, positive or negative, and per usual with this character/actor, the emotional swings are fast and furious.
Author: Ian Finley Year: 2000 Development System: TADS Cruelty Rating: Polite (can’t get stuck if you save reasonably) Length Of Play: 2-4 hours
My Rating: 7
Awards: 1st Place — 6th Annual IF Comp
With a Kafkaesque dystopia the author must be very careful that while the world is constantly spinning around the protagonist that the viewer in addition to being misdirected doesn’t feel cheated. For the most part Finley does his job here.
Synopsis: Three old Klingon warriors reunite on Deep Space 9, seeking Curzon Dax, with whom they entered into a blood oath to one day exact revenge on an enemy for killing the warriors’ firstborn sons. Finding Jadzia as worthy a warrior as they felt Curzon to be, she joins the Klingons in completing their vendetta.
Review: While it’s cool that they brought back the three actors from TOS to reprise their roles, this time as elderly Klingon (complete with new forehead ridges!), I have a hard time caring about the blood oath itself.
Developer: GameTek Year: 1989 Genre: Game Show Platform: DOS, Commodore 64, Apple II, NES
My Rating: 2
I love game shows, even the stupid ones, but it’s really hard to get on board with Hollywood Squares. Much like Match Game, the contestants are irrelevant and it’s all about watching celebrities make jokes. At least when I would catch this show, the celebrities were not near drunk enough to make it work. Not to mention that basing a game show around Tic-Tac-Toe is so basic it makes Deal or No Deal seem high concept.
Review: An episode that had issues with rewrites and problems shooting due to weather and it shows. Not only that, we have a silly B-plot regarding O’Brien being great at darts that rudely interrupts on more than one occasion a somewhat tense A-plot about Kai Winn’s attempt to rise to political power. Just an awkward mess.
Developer: Softie Year: 1989 Genre: Game Show Platform: DOS, Commodore 64
My Rating: 3
Despite advanced technology at their fingertips, Softie was unable to upgrade from the original Family Feud and this one is worse in pretty much every way.
Developer: Softie Year: 1987 Genre: Game Show Platform: DOS, Apple II, Coleco Adam, Commodore 64
My Rating: 8
A very simple game show to translate to the computer and they did a very nice job here. You don’t need a whole lot to make this one work: a ton of boards and good sound effects are about all that’s needed. This version succeeds in both ways. One can play the game for days and not see the same category twice and the sound effects when you get an answer right are brief and rewarding. About as good as one can expect from the internal sound board.
Review: The zhian’tara is an intriguing plot idea. Watching Jadzia interact with all of Dax’s previous hosts is quite fun. The problem was the need to add conflict to an episode where honestly none was needed, at least to this level. We could have spent time exploring each version of Dax instead of thirty seconds of each one prior to seeing Curzon. Or we could have spent a whole episode with Curzon. Instead, we get too little of the former and an underwhelming portrait of Curzon, who comes off less likable than one would expect based on his friendship with Sisko.
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